Pages
- About
- All Experiments
- All Posts
- All Projects
- Contact
- Dailies
- Everydays by Beeple
- Experiments
- Gallery
- Home
- Projects
- Sitemap
Posts by category
- Category: Blog
- Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements
- How do I Learn and Create a Lot of Things Fast? What are my Tools and Techniques?
- How I grew up like Alba (the game) and the story of my Daddy as a Nature Protector
- My Artistic Influence Map – Part 2 (Extra Items)
- My Artistic Influence Map
- Dailies are now “Experiments”
- Day 30: Thirty days of Dailies. What have I learned so far?
- Custom Preferences, Libraries, and Plugins Folders in Cinema 4D
- Dailies Rules
- 0012: New article: Free tools you can use to explain ANYTHING without having to make a call
- Website and Dailies again, inspired by BEEPLE Everydays
- Category: Gamedev
- Category: Dailies
- Did I break my Dailies 150 days streak?
- Day 150: Video about 150 days of Dailies
- Day 149: Mix 08 – Koda Dachshund Caterpillar
- Day 148: Mix 07 – Tombstone Insect
- Day 147: Mix 06 – Moth Larvae Fish
- Day 146: Mix 05 – Bat Four Legged Skeleton
- Day 145: Mix 04 – Bird Final Fantasy Thing
- Day 144: Mix 03 – Abyssal Fish Lamp Post
- Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
- Day 142: WoW TBC Multiboxing Setup
- Day 141: Dachshund AI
- Day 140: Tony Montana Plays Zelda, Final Fantasy, WoW (AI Images)
- Day 139: Billionaire Goes to Space (AI Images)
- Day 138: Cube from Single Vertex
- Day 137: Undercity Skull Sign
- Day 136: Video – Wife reacts to another game I made in 2011
- Day 135: Horde Catapult in Godot
- Day 134: Horde Catapult Shoot Animation
- Day 133: Rigging Mechanism to Rotate Wheels
- Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
- Day 131: Brick Wall Pattern Texture Seamless
- Day 130: Old Brick Wall Tileable Texture
- Day 129: Horde Catapult (WoW PS1)
- Day 128: Horde Catapult Assembled and UV Mapped
- Day 127: Modular Catapult Parts Modeled
- Day 126: Koda and I as Salvador Dali and Picasso (AI Image)
- Day 125: Forge Bellow from Ironforge Animated (Wow PS1)
- Day 124: Forge Bellow from Ironforge Textured (Wow PS1)
- Day 123: Forge Bellow from Ironforge UV Mapped (Wow PS1)
- Day 122: Forge Bellow from Ironforge (Wow PS1)
- Day 121: Archery Target Textured (WoW PS1)
- Day 120: Archery Target UV Mapped (WoW PS1)
- Day 119: Archery Target (WoW PS1)
- Day 118: Dachshund Dogs Eating Grass in Brazil (AI Image)
- Day 117: Bladespire Ogres Prop Textured (WoW PS1)
- Day 116: Bladespire Ogres Prop (WoW PS1)
- Day 115: Undercity Lamp Post Textured (WoW PS1)
- Day 114: Undercity Lamp Post UV Map (WoW PS1)
- Day 113: Undercity Lamp Post (WoW PS1)
- Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1)
- Day 111: Tauren Mill (World of Warcraft PS1)
- Day 110: Tribal Tauren Mill UV Mapped
- Day 109: Video about my father Fishing Tackle and TV Studio
- Day 108: Tribal Mill from WoW Taurens
- Day 107: Terracotta Vase Low Poly
- Day 106: Failed 3-Sided Ziggurat Pillar
- Day 105: Lantern from WoW with Fire and Light
- Day 104: Lamp Low Poly Textured
- Day 103: Chroma Paper House
- Day 102: Simplified Lamp from World of Warcraft
- Day 101: Paper Scroll Folded
- Day 100: Shovel Low Poly Textured
- Day 99: Shovel Low Poly
- Day 98: Human Bad Walk Animation
- Day 97: Pterodactyl Posed
- Day 96: Pterodactyl Rig
- Day 95: Pterodactyl Textured PS1 Style
- Day 94: Pterodactyl Low Poly
- Day 93: Strong PS1 Low Poly Human
- Day 92: Failed Chest
- Day 91: Sweet Tooth
- Day 90: Video about my 3 Months of Dailies
- Day 89: Mix 02 – Bird Fish
- Day 88: Apron Potato Man Painted and Rigged
- Day 87: Apron Potato Man
- Day 86: Mix 01 – The Shy Merchant
- Day 85: #AMCArmy 3D Text
- Day 84: Ripped Vertex Column
- Day 83: Killdeer Bird Texture Painted
- Day 82: Donut Straight UVs
- Day 81: Killdeer Bird
- Day 80: AMC Popcorn
- Day 79: Metal Sculpture
- Day 78: Manual Rigging (Again)
- Day 77: Rigify First Contact
- Day 76: Jar Creature 1 Rigged and Animated
- Day 75: Jar Creature 1 Textured
- Day 74: Creature 1 Modeled
- Day 73: Viking Sword Design
- Day 72: Sword Designs
- Day 71: Godot Fire!
- Day 70: Video – Wife reacts to a game I made in 2011
- Day 69: Abandoned Observatory Finished
- Day 68: Abandoned Observatory Textures Ripped
- Day 67: Abandoned Underwater Observatory Modeled
- Day 66: Stylized Grass with Material Maker
- Day 65: Material Maker First Contact
- Day 64: Sci-Fi Table UV Mapped
- Day 63: Video about UV, UV unwrapping, and mapping
- Day 62: Blender UV Mapping Refresher
- Day 61: Low Poly Sci-Fi Breakfast Table
- Day 60: Video about my 2 Months of Dailies
- Day 59: Colorful Seamless Wood Texture
- Day 58: Ape HODL AMC versus Greedy Hedgie
- Day 57: AMC Building Textured
- Day 56: AMC Theater Base Mesh
- Day 55: Low Poly Man Body
- Day 54: Low Poly Human Head
- Day 53: Substance Designer Color Map (Base and Metalic)
- Day 52: Recorded and published a new kind of video to my YouTube channel
- Day 51: Play Station 1 Trimsheet Environment
- Day 50: Further The Spectrum Soup fixes and media material
- Day 49: Fixes and Additions to my game The Spectrum Soup
- Day 48: PS1 Silent Hill inspired Terrain in Blender, grid perfect
- Day 47: Developed my LDJam 48 Game “The Spectrum Soup”
- Day 46: Final PS1 Art for Ludum Dare
- Day 45: PS1 Props for Ludum Dare
- Day 44: Colorful Insect
- Day 43: IK Refresher
- Day 42: The Journey to Make a Game in 3 Days – A Ludum Dare Documentary
- Day 41: Blender Suzanne Painted
- Day 40: PS1 Tree
- Day 39: Trying Natural Stylistic 3D Paint Overs
- Day 38: The Hideous Pasta Toast
- Day 37: Dogs that I love
- Day 36: Procedural Ornamented Wall
- Day 35: How it really feels at the Dentist
- Day 34: Making a Digital Quiller Color Wheel
- Day 33: Substance Designer First Contact – Procedural Ceiling
- Day 32: Yellow House Heavy Paint Style
- Day 31: Animatronic Frog Plays At Night
- Day 29: Children’s Drawing Squared House and Car
- Day 28: New video: tools to explain anything and have fewer meetings
- Day 27: Cute Frog but wrong Interpolation
- Day 26: Life on the Spectrum
- Day 25: The Day we got Stranded in the Sand
- Day 24: 80s Wireframe Chiptune Synced
- Day 23: Church under the Sand (Denmark)
- Day 22: Cliché 80s Wireframe Animation
- Day 21: C4D First Contact RIP
- Day 20: Light Path Salvation
- 0019: Geometry Nodes Exploding Chiptune Sun
- 0018: Is it Juice or Cheese?
- 0017: Mood Swing Animation
- 0016: Surprised with my inverted reflection in a bowl
- 0015: Learning 3D Lighting is Fun
- 0014: Eyes in the Darkness
- 0013: Old 90’s CD-Rom cover recreated in Blender
- 0011: Edited and Published a new fishing video
- 0010: Meatball Asteroid Pulsing Field
- 0009: The Mandatory Stranger in the Sci-Fi Corridor
- 0008: My 34th Birthday as if I were a PS1 character
- 0007: Phoenix Obtained
- 0006: Dolly the Sheep, Zoomed
- 0005: The more F-Stops, the more F’s in Focus
- 0004: Retro Dachshund Rigged
- 0003: Hard Surface Modeling + First Photobash
- 0002: Personal website and Dailies rules
- 0001: Blender Donut but In 10 Minutes
Experiment Logs
- In-game vertex painting with Unreal Engine (Wash Car Effect)
- In-game vertex painting with Godot Engine (Wash Car Effect)
- Devlog 02: Lack of Progress and Feature Creep
- Devlog 01: Camera System and Grid Based Building
- Fire Alpaca: the most lightweight painting program
- Paintstorm: the most configurable painting program
- Initial GDScript code and Matching Patterns
Experiments
- Runtime In-Game Vertex Painting to Simulate Dirt Removal
- Dog Spa Game with Unreal Engine
- 157: Digital Painting Color Fundamentals and Hue Shifting
- 156: Procedural Spiky Bomb with Geometry Nodes
- 155: Geometry Nodes Dissolving Cubes
- 154: Re-learning Blender 3.0 Geometry Nodes
- 153: Shader Programming with The Book of Shaders and Godot
- 152: Match-3 Game with Godot
- 151: Restarting Digital Painting
Project Logs
- Making my Simulator Indie Game in 3 Engines - BR Food Sim Devlog 1
- Table of Contents from the Godot Course
- Game Development Documentaries and Game Jams - Interview with Phil Strahl (Pixel Prophecy)
- Northern Journey "Indie Skyrim" Game Made by One Person - Interview with Slid Studio
- Make Money with Indie Games Realistically - Jake Birkett Interview
- Donkeys and Quick and Dirty UIs with Godot - Update #1
Projects
- My Godot Projects and Contributions
- Brazilian Street Food Simulator
- Dynamic Inventory System for Godot
- Indie Gamedev Podcast
- Book: Godot Software Development
- Godot Course: Dynamic Inventory System and User Interfaces
- The Blue Bedroom
- The Spectrum Soup
- Pardall.xyz - A Wiki Site
- PardallMarkdown
- Cria Jogo
- Pesca Dinâmica
- Godello
- ecto_instashard
- GodotPhoenixChannels
- Make Games Without Programming using Godot
- Medium
- Explainer Videos
- Aprender Chinês
- vetBusca
- medAgora
- Cobra Legal
- Comidarama
- Fred
- Kaoamaru Kaiju
Experiment Types
Project Styles
- Audio
- Gamedev
- Hand-Painted Texture
- Low Poly
- Outdoors
- Painting
- Photo Texture
- Procedural
- PS1
- Shaders
- Sketching
- Software Development
- Video
- Writing
Project Status
Log Categories
Tools
- Adobe Premiere
- Blender
- Blueprint
- C++
- Clip Paint Studio
- Elixir
- GDScript
- GIMP
- Godot
- Krita
- Phoenix
- Photoshop
- PHP
- PostgreSQL
- Procreate
- Python
- React
- ShoeBox
- Substance Painter
- Unity
- Unreal Engine