Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, polymath, indie game developer and 3D digital artist.
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Latest Content
- Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on July 02, 2023 09:42, Posted on March 26, 2022 10:45Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.
- Standalone Tools and Applications Made with Godot GUIUpdated on May 19, 2023 19:39, Posted on April 20, 2023 09:30The Godot game engine is great for making general use case graphical user interfaces (GUI) for standalone tools and applications,… Continue reading Standalone Tools and Applications Made with Godot GUI
- Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)Updated on March 19, 2023 17:01, Posted on March 05, 2023 19:10The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6… Continue reading Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)
- Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)Updated on March 19, 2023 16:59, Posted on February 09, 2023 17:53In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into… Continue reading Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)
- Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on March 03, 2023 11:33, Posted on March 03, 2023 11:26This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and… Continue reading Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)
- Godot 4.0 is here! Overview of Quality of Life Features and Workflow EnhancementsUpdated on March 01, 2023 19:43, Posted on March 01, 2023 17:50No more waiting for Godot 4.0! You can finally download Godot 4.0 stable. After more than 3 years of an… Continue reading Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements
- My Godot Projects and Contributions (Open-source Projects)Updated on February 25, 2023 10:18, Posted on October 23, 2022 11:28A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well… Continue reading My Godot Projects and Contributions (Open-source Projects)
- How to Properly Setup Git for Unreal Engine, Unity and Godot ProjectsUpdated on September 12, 2022 17:32, Posted on August 12, 2022 19:00In order to have a Git repository for a game development project, the repository must be properly set with Git… Continue reading How to Properly Setup Git for Unreal Engine, Unity and Godot Projects
- From Unity to Godot: Game Objects and Components in Godot?Updated on September 12, 2022 09:06, Posted on July 16, 2022 18:01Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects… Continue reading From Unity to Godot: Game Objects and Components in Godot?
- Brazilian Street Food Simulator (Games Projects)Updated on September 05, 2022 10:36, Posted on August 22, 2022 07:41Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical… Continue reading Brazilian Street Food Simulator (Games Projects)
- In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
- Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)Updated on July 30, 2022 15:27, Posted on July 30, 2022 11:34This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot… Continue reading Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
- In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
- Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
- Godot’s 3D Workflow Issues, Inconsistencies, and ConfusionUpdated on July 29, 2022 07:24, Posted on July 21, 2022 18:00This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to… Continue reading Godot’s 3D Workflow Issues, Inconsistencies, and Confusion
- Godot Engine Lovable Features (plus UE and Unity similarities)Updated on July 25, 2022 19:47, Posted on July 25, 2022 18:00Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most… Continue reading Godot Engine Lovable Features (plus UE and Unity similarities)
- How do I Learn and Create a Lot of Things Fast? What are my Tools and Techniques?Updated on July 22, 2022 15:03, Posted on July 19, 2022 12:01I learn and create a lot of things very fast. I also experiment with a lot of different subjects, using… Continue reading How do I Learn and Create a Lot of Things Fast? What are my Tools and Techniques?
- Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 11:43, Posted on June 19, 2022 10:54It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
- Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine
- Devlog 01: Camera System and Grid Based BuildingUpdated on May 22, 2022 16:43, Posted on May 22, 2022 14:43The project started officially on 10th of May, I only worked on it for a few days on the weekends.… Continue reading Devlog 01: Camera System and Grid Based Building