I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs.
I’m putting it under “Experiments” because it’s still an experiment. If I move forward with finishing it, then it’s going to be my first commercial indie game in a long time and it’s going to be my first commercial 3D game (last one was a game for iOS in 2011 that sold quite well, and a Google search shows some of my other iOS games).
Why do I call it “hyper-casual”?
- No time constraints and no time pressure.
- No winning or losing conditions.
- The whole premise: spoil dogs and make dogs relax. I could even say that the game will provide a bit of ASMR.
Unreal Engine 5? Does that mean hyper-realistic?
No. Unreal Engine 5 is not only for hyper-realistic games. It’s a good engine for any kind of 3D game, it’s even possible to make the game require very low computer specs, so it can run anywhere.
Example of Unreal Engine games that run on low end PCs: BloodbornePSX and Northern Journey.
I could have gone with Unreal Engine 4, but Unreal Engine 5 provides many quality of life development features.
I’m making the game with a lot of C++ and Blueprint mixed. C++ for the architecture and core, Blueprint for all the rest.
Graphics Style
- Soft low poly models made with Blender.
- A mixed of procedural and hand painted stylized textures with Substance Painter.
Journal
- Devlog 02: Lack of Progress and Feature Creep (June 19, 2022 19:48)
- Devlog 01: Camera System and Grid Based Building (May 22, 2022 16:43)
Status
- Inactive
- Personal / Hobby
Tools
- Blender
- Blueprint
- C++
- Substance Painter
- Unreal Engine
Styles
- Gamedev
- Hand-Painted Texture
- Low Poly