
Polyglot Software Engineer and PostgreSQL Database Architect with 27 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, polymath, indie game developer and 3D digital artist.
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Latest Content
- My Godot Projects and Contributions (Open-source Projects)Updated on October 31, 2022 15:39, Posted on October 23, 2022 11:28A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well… Continue reading My Godot Projects and Contributions (Open-source Projects)
- How to Properly Setup Git for Unreal Engine, Unity and Godot ProjectsUpdated on September 12, 2022 17:32, Posted on August 12, 2022 19:00In order to have a Git repository for a game development project, the repository must be properly set with Git… Continue reading How to Properly Setup Git for Unreal Engine, Unity and Godot Projects
- From Unity to Godot: Game Objects and Components in Godot?Updated on September 12, 2022 09:06, Posted on July 16, 2022 18:01Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects… Continue reading From Unity to Godot: Game Objects and Components in Godot?
- Brazilian Street Food Simulator (Games Projects)Updated on September 05, 2022 10:36, Posted on August 22, 2022 07:41Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical… Continue reading Brazilian Street Food Simulator (Games Projects)
- In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
- Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)Updated on July 30, 2022 15:27, Posted on July 30, 2022 11:34This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot… Continue reading Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
- In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
- Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
- Godot’s 3D Workflow Issues, Inconsistencies, and ConfusionUpdated on July 29, 2022 07:24, Posted on July 21, 2022 18:00This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to… Continue reading Godot’s 3D Workflow Issues, Inconsistencies, and Confusion
- Godot Engine Lovable Features (plus UE and Unity similarities)Updated on July 25, 2022 19:47, Posted on July 25, 2022 18:00Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most… Continue reading Godot Engine Lovable Features (plus UE and Unity similarities)
- How do I Learn and Create a Lot of Things Fast? What are my Tools and Techniques?Updated on July 22, 2022 15:03, Posted on July 19, 2022 12:01I learn and create a lot of things very fast. I also experiment with a lot of different subjects, using… Continue reading How do I Learn and Create a Lot of Things Fast? What are my Tools and Techniques?
- Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on July 21, 2022 09:28, Posted on March 26, 2022 10:45Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.
- Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 19:48, Posted on June 19, 2022 10:54It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
- Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine
- Devlog 01: Camera System and Grid Based BuildingUpdated on May 22, 2022 16:43, Posted on May 22, 2022 14:43The project started officially on 10th of May, I only worked on it for a few days on the weekends.… Continue reading Devlog 01: Camera System and Grid Based Building
- Making actors transparent when they block the Camera in Unreal Engine (See-through)I created a quick and simple solution in Unreal Engine to make actors and static meshes transparent (see-through) when the… Continue reading Making actors transparent when they block the Camera in Unreal Engine (See-through)
- Dynamic Inventory System for Godot (Open-source Projects)Updated on May 04, 2022 19:34, Posted on May 04, 2022 19:11Godot’s fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath… Continue reading Dynamic Inventory System for Godot (Open-source Projects)
- Game Development Documentaries and Game Jams – Interview with Phil Strahl (Pixel Prophecy) - Indie Gamedev Podcast (Education Projects)Updated on May 01, 2022 06:41, Posted on April 30, 2022 14:53He’s a creative mastermind, he makes high production indie game development videos and documentaries that can take as much as… Continue reading Game Development Documentaries and Game Jams – Interview with Phil Strahl (Pixel Prophecy) - Indie Gamedev Podcast (Education Projects)
- Northern Journey “Indie Skyrim” Game Made by One Person – Interview with Slid Studio - Indie Gamedev Podcast (Education Projects)Updated on April 30, 2022 11:55, Posted on April 30, 2022 11:44He didn’t know how to make games, but by improvising every aspect of game development, he made and published an… Continue reading Northern Journey “Indie Skyrim” Game Made by One Person – Interview with Slid Studio - Indie Gamedev Podcast (Education Projects)
- Make Money with Indie Games Realistically – Jake Birkett Interview - Indie Gamedev Podcast (Education Projects)Updated on April 30, 2022 11:54, Posted on April 30, 2022 11:39Interview in English. In this podcast with Jake Birkett from Grey Alien Games, we talk about how to work full-time… Continue reading Make Money with Indie Games Realistically – Jake Birkett Interview - Indie Gamedev Podcast (Education Projects)