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Alfred Reinold Baudisch

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Experiment Type: Gamedev

  • Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00
    The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
  • Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21
    I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine
  • 153: Shader Programming with The Book of Shaders and GodotUpdated on January 06, 2022 21:24, Posted on January 06, 2022 21:20
    Shader programming is one of the things I have never touched in my life. And I always saw whoever makes… Continue reading 153: Shader Programming with The Book of Shaders and Godot
  • 152: Match-3 Game with GodotUpdated on January 02, 2022 20:33, Posted on January 02, 2022 20:12
    Developing, with the Godot Engine, a Match-3 game from start to finish, including the main gameplay, start menu, options menu,… Continue reading 152: Match-3 Game with Godot
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Alfred Reinold Baudisch
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