Exploring and Making Nintendo 64 Graphics (N64)
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
Creations, studies, clippings and more from things from many different categories that I do or study. Experiments are the evolution of my "Dailies" project. See details.
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m putting it under...
Learning color harmony and hue-shifting, or how to pick up lighter or darker colors without just going to darker or lighter pigments, but instead, by...
I’m still very newbie when it comes to Geometry Nodes, so as a challenge, I tried to do something by my own, to test my newly acquired knowledge. This...
Experimenting with Blender 3.0 Geometry Nodes where the Attribute nodes where removed in favor of Fields. Created: Procedural castle walls following a...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...
Developing, with the Godot Engine, a Match-3 game from start to finish, including the main gameplay, start menu, options menu, score screen, finishing...
I’m starting with Digital Painting from scratch again, following the “Med’s Map: Your Guide to Digital Painting Mastery” course. I’m also restarting...