Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun!
A low poly dinosaur / Pterodactyl, PS1 style modeled, UV unwrapped and textured with Blender.
- Create a 1024×1024 texture with a collage of photos that will be the model’s texture.
- Create 2 UV Maps: the first one is the “main UV” and the second one is the “projected UV”. Activate the projected UV.
- UV project the model onto the photo collage.
- Activate the main UV and create the final UV (seams, unwrap, etc).
- Create a new 1024×1024 empty image file inside Blender and assign it to the model’s material.
- Go to Texture Paint, and clone the “projected UV” onto the “main UV”, using the photo collage as the source and the new empty image as the destination. Choose “Closest” when painting.
- After finishing cloning, use the clone tool to fix visible seams.
- After finishing everything, save the painted texture and resize it externally to 512×512 or 256×256 using Cubic interpolation.