Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just 128×128). The cut-off squares come from the texture alpha, the geometry is a simple cube.
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I set the details via the UV mapping and with texture alpha. I managed to accomplish that (the cut-off rectangles come from the texture, not… Continue reading Day 102: Simplified Lamp from World of Warcraft
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked AO and added on top of the texture (multiply), for better shape visibility.
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly shovel! It’s actually yesterday’s daily and today I textured it. Process
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
Rig assigned to the mesh.
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time for my limited Monday daily time.
Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled, UV unwrapped and textured with Blender. Process Create a 1024×1024 texture with a collage of photos that will be the model’s texture. Create 2 UV Maps: the first one is the “main… Continue reading Day 95: Pterodactyl Textured PS1 Style
I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how the legs and arms look and also making the head was the hardest part, and I don’t like it either. Let’s see if tomorrow it will… Continue reading Day 94: Pterodactyl Low Poly