This is taking longer than anticipated. But the next step is done: texture sheet for the observatory. Ripped with Shoebox. Process
Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
Learning resource: https://www.youtube.com/watch?v=pbeB0YHxZQQ Process
Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there’s no Undo), but Material Maker is still a wonderful software made by just ONE person! And still, it’s quite powerful. I followed the official intro and made a procedural brick material. What I liked… Continue reading Day 65: Material Maker First Contact
Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
I decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as I could and I think I did a good job with it. I used a physical box, cereal bar and teddy bear to explain it.
From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about, especially on how to avoid stretched textures. So today I took a UV Mapping and Wrapping refresher. Process
Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
Up until today I still haven’t talked about my Dailies on my main YouTube channel. So today, since it’s a very special day, in which I reached 60 days of doing a piece of digital and 3D art per day, I recorded and explained the project to my Portuguese-speaking audience.
Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256×256 resolution). Reference