I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked very flat, then I decided to bake the AO and multiply it on top of the texture, and the result turned out very satisfying.
Is this the start of recreating World of Warcraft as a PS1 game, using Blender? References used are listed in the daily Day 108: Tribal Mill from WoW Taurens page.
I may need to start using smaller textures. Right now those models have 512×512 textures. I should go with 256×256 or even 128×128.