Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing.
Tried to make an observatory/tower with some Silent Hill vibes, using a trim-sheet texture (256×256) while trying to keep the model stick to a fixed grid.
Process
![](https://alfredbaudisch-website.s3.amazonaws.com/2021/05/0069-process-blender-1024x693.jpg)
![](https://alfredbaudisch-website.s3.amazonaws.com/2021/05/0069-observatory-process2-1024x667.jpg)