The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to tweak the height, blur, curves and tesselation to avoid those artifacts from materials created in Substance Designer.
![](https://alfredbaudisch-website.s3.amazonaws.com/2021/04/0036-rendered-1024x576.png)
Process
![](https://alfredbaudisch-website.s3.amazonaws.com/2021/04/0036-process-substance-designer-1024x489.png)