Skip to content

Alfred Reinold Baudisch

  • Home
  • All Posts
  • Projects
    • Startups
    • Open-source
    • Education
    • Dailies
    • Experiments
    • Games
    • Entertainment
  • About
  • Contact

Project Style: Gamedev

  • Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)Updated on March 19, 2023 17:01, Posted on March 05, 2023 19:10
    The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6… Continue reading Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)
  • Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on March 03, 2023 11:33, Posted on March 03, 2023 11:26
    This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and… Continue reading Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)
  • Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on March 03, 2023 11:27, Posted on March 26, 2022 10:45
    Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.
  • My Godot Projects and Contributions (Open-source Projects)Updated on February 25, 2023 10:18, Posted on October 23, 2022 11:28
    A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well… Continue reading My Godot Projects and Contributions (Open-source Projects)
  • Brazilian Street Food Simulator (Games Projects)Updated on September 05, 2022 10:36, Posted on August 22, 2022 07:41
    Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical… Continue reading Brazilian Street Food Simulator (Games Projects)
  • In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49
    As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
  • In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53
    As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
  • Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00
    The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
  • Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 19:48, Posted on June 19, 2022 10:54
    It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
  • Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21
    I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine

Posts navigation

Page 1 … Page 3 Older posts
  • twitter
  • youtube
  • github
  • linkedin
  • admin-site
  • email
Alfred Reinold Baudisch
Powered by WordPress. Sitemap.