Dailies

Create a piece of creative work every day, from start to finish, and publish it, no matter how good or bad it is. Improve (or get worse) at art. Fight against perfectionism. Do not take things seriously.

Dailies are now “Experiments”

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I’m finally resuming my Dailies project, but now they are going to be called “Experiments“ or “Experimental Projects”. Differences I do not have to...

Did I break my Dailies 150 days streak?

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It’s on purpose, I’m rethinking how I should go on from now on, as I stated in my video about the first 150 days (in Portuguese, tho). Basically, I...

Day 142: WoW TBC Multiboxing Setup

Day 142: WoW TBC Multiboxing Setup

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At first, it looks like this doesn’t belong here, in the Dailies project. But, remember that my rules state: “do anything creative, whether it’s art,...

Day 135: Horde Catapult in Godot

Day 135: Horde Catapult in Godot

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Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.

Day 134: Horde Catapult Shoot Animation

Day 134: Horde Catapult Shoot Animation

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With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...

Day 129: Horde Catapult (WoW PS1)

Day 129: Horde Catapult (WoW PS1)

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This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...

Day 113: Undercity Lamp Post (WoW PS1)

Day 113: Undercity Lamp Post (WoW PS1)

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Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...

Day 108: Tribal Mill from WoW Taurens

Day 108: Tribal Mill from WoW Taurens

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I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...

Day 107: Terracotta Vase Low Poly

Day 107: Terracotta Vase Low Poly

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Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I’m liking my current streak of doing props. Process

Day 106: Failed 3-Sided Ziggurat Pillar

Day 106: Failed 3-Sided Ziggurat Pillar

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This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...

Day 104: Lamp Low Poly Textured

Day 104: Lamp Low Poly Textured

Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...

Day 101: Paper Scroll Folded

Day 101: Paper Scroll Folded

Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...

Day 100: Shovel Low Poly Textured

Day 100: Shovel Low Poly Textured

100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...

Day 99: Shovel Low Poly

Day 99: Shovel Low Poly

I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.

Day 96: Pterodactyl Rig

Day 96: Pterodactyl Rig

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The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...

Day 95: Pterodactyl Textured PS1 Style

Day 95: Pterodactyl Textured PS1 Style

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Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...

Day 94: Pterodactyl Low Poly

Day 94: Pterodactyl Low Poly

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I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...

Day 80: AMC Popcorn

Day 80: AMC Popcorn

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Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed under Creative...

Day 75: Jar Creature 1 Textured

Day 75: Jar Creature 1 Textured

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I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...

Day 74: Creature 1 Modeled

Day 74: Creature 1 Modeled

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I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.

Day 72: Sword Designs

Day 72: Sword Designs

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During these 72 days of dailies, I only drew one or two times. So I started following an Udemy course on drawing and made some sword designs, for an...

Day 71: Godot Fire!

Day 71: Godot Fire!

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Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.

Day 69: Abandoned Observatory Finished

Day 69: Abandoned Observatory Finished

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Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...

Day 65: Material Maker First Contact

Day 65: Material Maker First Contact

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Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there’s no Undo), but...

Day 62: Blender UV Mapping Refresher

Day 62: Blender UV Mapping Refresher

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From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about,...

Day 59: Colorful Seamless Wood Texture

Day 59: Colorful Seamless Wood Texture

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Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256×256 resolution). Reference

Day 57: AMC Building Textured

Day 57: AMC Building Textured

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Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...

Day 56: AMC Theater Base Mesh

Day 56: AMC Theater Base Mesh

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Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...

Day 55: Low Poly Man Body

Day 55: Low Poly Man Body

Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....

Day 54: Low Poly Human Head

Day 54: Low Poly Human Head

When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...

Day 47: Developed my LDJam 48 Game

Day 47: Developed my LDJam 48 Game

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After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from Ludum Dare 48! Production Notes Made in 72 hours, from...

Day 46: Final PS1 Art for Ludum Dare

Day 46: Final PS1 Art for Ludum Dare

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Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).

Day 45: PS1 Props for Ludum Dare

Day 45: PS1 Props for Ludum Dare

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I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process

Day 43: IK Refresher

Day 43: IK Refresher

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In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...

Day 40: PS1 Tree

Day 40: PS1 Tree

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A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process

Day 38: The Hideous Pasta Toast

Day 38: The Hideous Pasta Toast

Using SVG to model an object. Process Models Credits [3D] Toast Prop (https://skfb.ly/6SWPx) by CwemKeeki Tomato (https://skfb.ly/6ASPn) by mazurenko...

Day 37: Dogs that I love

Day 37: Dogs that I love

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I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....

Day 36: Procedural Ornamented Wall

Day 36: Procedural Ornamented Wall

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The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to...

Day 32: Yellow House Heavy Paint Style

Day 32: Yellow House Heavy Paint Style

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I picked up the house I made on Day 29 and tried to paint it using the HEAVY PAINT style. Some colors inspired by gouaches from James Gurney.

Day 24: 80s Wireframe Chiptune Synced

Day 24: 80s Wireframe Chiptune Synced

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Added music and audio sync animation to the daily 22. Resources Chiptune loop: HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King Syncing audio using shape...

0017: Mood Swing Animation

0017: Mood Swing Animation

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Reference used (by Lucas Zanotto) Lucas Zanotto is one of my favorite artists. He makes minimalist animations around mental health. I’m very fond of...

0015: Learning 3D Lighting is Fun

0015: Learning 3D Lighting is Fun

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Finally starting to learn lights and lighting! Also remember: deal with the scene Exposure, instead of trying to “explode” the power of the lights. I...

0007: Phoenix Obtained

0007: Phoenix Obtained

A fan art of the mount Ashes of Al’ar from World of Warcraft, because after many years, I finally looted it from the boss Kael’Thas Sunstrider from...

0006: Dolly the Sheep, Zoomed

0006: Dolly the Sheep, Zoomed

Understanding and practicing Dolly Zoom. Also playing around with the array modifier. 3D cameras and compositing is hard. Lighting is even harder, but...

0004: Retro Dachshund Rigged

0004: Retro Dachshund Rigged

Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...