- Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on July 02, 2023 09:42, Posted on March 26, 2022 10:45Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen.
- Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)Updated on March 19, 2023 17:01, Posted on March 05, 2023 19:10The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6… Continue reading Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)
- Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)Updated on March 03, 2023 11:33, Posted on March 03, 2023 11:26This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and… Continue reading Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)
- My Godot Projects and Contributions (Open-source Projects)Updated on February 25, 2023 10:18, Posted on October 23, 2022 11:28A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well… Continue reading My Godot Projects and Contributions (Open-source Projects)
- Brazilian Street Food Simulator (Games Projects)Updated on September 05, 2022 10:36, Posted on August 22, 2022 07:41Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical… Continue reading Brazilian Street Food Simulator (Games Projects)
- In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
- In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
- Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
- Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 11:43, Posted on June 19, 2022 10:54It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
- Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine