My Godot Projects and Contributions
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This...
Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game...
The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6 months I lost my mind after the game went viral...
This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts...
Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical equipment,...
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the game anymore, because of a huge task...
I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m putting it under...
The project started officially on 10th of May, I only worked on it for a few days on the weekends. Camera System Developed a 3rd person camera system,...
Godot’s fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of...
He’s a creative mastermind, he makes high production indie game development videos and documentaries that can take as much as 400 hours of work. He...
He didn’t know how to make games, but by improvising every aspect of game development, he made and published an ambitious 3D game. He didn’t know...
Interview in English. In this podcast with Jake Birkett from Grey Alien Games, we talk about how to work full-time with indie game development, how to...
A podcast where I interview Indie Game Developers and Artists. Topics include everything related to the development, production, release and marketing...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...
Developing, with the Godot Engine, a Match-3 game from start to finish, including the main gameplay, start menu, options menu, score screen, finishing...
In this point-and-click game, follow Van Gogh’s footsteps and creations during his stay in Arles, France. Read his own words, extracted from his...
Game made in 72h for the Game Jam Ludum Dare 46 (the theme was Keep it Alone). I worked alone and made, from start to finish, all the graphics,...
A virtual museum about Autism. An exploration of some of the ingredients and traits of the ASD – Autism Spectrum Disorder, from the point of view of...
A course I published into Skillshare and Udemy. Beginner focused course Learn the fundamentals of the Godot Engine and make a game using Visual Script