Day 121: Archery Target Textured (WoW PS1)
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge’s Mountains from Wow Classic TBC). Process
A strange decoration prop from Bladespire Ogres from Blade Edge’s Mountain from Wow Classic. Details will come from texturing.
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
My father was a Brazilian TV legend. One month after his passing in 2019, exactly two years ago (27/06/19) I filmed and photographed all his fishing...
I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
A fan art of the mount Ashes of Al’ar from World of Warcraft, because after many years, I finally looted it from the boss Kael’Thas Sunstrider from...
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I’m liking my current streak of doing props. Process
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
An experiment with Blender and Topaz Studio.
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I...
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
Rig assigned to the mesh.
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
Create a new creative piece of work every day, from start to finish: art, code, text, video, music, photo, etc., no matter whether physical or...
Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...
I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...
Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
Reached 3 months of Dailies! I produced and published a video about it, this time with some time-lapses that I recorded the past 30 days!
I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
Inspired by an “Apron Man Creature” from the artist moto583motohiro.
A typewriter effect with Blender.
Just a small experiment with “Rip Vertices” from Blender.
Used texture projection to paint a new texture for the Day 81 bird, and then repainted over the seams to try to have a better texture. Process
A little challenge to myself: having a Blender donut with straight UVs. It was easier than I anticipated. Process
A low poly/PS1 model of a small bird. Process
Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed under Creative...
Random abstract sculpture I put together in Blender. Process
Exercise with manual rigging before going full Rigify.
Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...
I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...
I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.
A viking sword I saw today in the Viking Boat Museum (Roskilde – Denmark).
During these 72 days of dailies, I only drew one or two times. So I started following an Udemy course on drawing and made some sword designs, for an...