Alfred R. Baudisch and Koda

Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.

Hyper-learner, indie game developer and aspiring 3D digital artist.

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Latest Posts

Day 71: Godot Fire!

Day 71: Godot Fire!

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Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.

Day 69: Abandoned Observatory Finished

Day 69: Abandoned Observatory Finished

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Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...

Day 65: Material Maker First Contact

Day 65: Material Maker First Contact

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Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there’s no Undo), but...

Day 62: Blender UV Mapping Refresher

Day 62: Blender UV Mapping Refresher

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From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about,...

Day 60: Video about my 2 Months of Dailies

Day 60: Video about my 2 Months of Dailies

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Up until today I still haven’t talked about my Dailies on my main YouTube channel. So today, since it’s a very special day, in which I reached 60 days...

Day 59: Colorful Seamless Wood Texture

Day 59: Colorful Seamless Wood Texture

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Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256Ă—256 resolution). Reference

Day 57: AMC Building Textured

Day 57: AMC Building Textured

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Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...

Day 56: AMC Theater Base Mesh

Day 56: AMC Theater Base Mesh

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Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...

Day 54: Low Poly Human Head

Day 54: Low Poly Human Head

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When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...

Day 55: Low Poly Man Body

Day 55: Low Poly Man Body

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Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....

Day 47: Developed my LDJam 48 Game

Day 47: Developed my LDJam 48 Game

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After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from Ludum Dare 48! Production Notes Made in 72 hours, from...

Day 46: Final PS1 Art for Ludum Dare

Day 46: Final PS1 Art for Ludum Dare

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Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).

Day 45: PS1 Props for Ludum Dare

Day 45: PS1 Props for Ludum Dare

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I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process

Day 43: IK Refresher

Day 43: IK Refresher

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In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...

Day 40: PS1 Tree

Day 40: PS1 Tree

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A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process

Day 38: The Hideous Pasta Toast

Day 38: The Hideous Pasta Toast

Using SVG to model an object. Process Models Credits [3D] Toast Prop (https://skfb.ly/6SWPx) by CwemKeeki Tomato (https://skfb.ly/6ASPn) by mazurenko...

Day 37: Dogs that I love

Day 37: Dogs that I love

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I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....

Day 36: Procedural Ornamented Wall

Day 36: Procedural Ornamented Wall

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The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to...

Day 35: How it really feels at the Dentist

Day 35: How it really feels at the Dentist

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Went to the dentist today for a simple cleanup. Regardless, I always freak out, and with today’s daily, I made a composition to express what I keep...

Day 32: Yellow House Heavy Paint Style

Day 32: Yellow House Heavy Paint Style

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I picked up the house I made on Day 29 and tried to paint it using the HEAVY PAINT style. Some colors inspired by gouaches from James Gurney.

Day 25: The Day we got Stranded in the Sand

Day 25: The Day we got Stranded in the Sand

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Based on a real situation that happened to me in Skagen – Denmark. “Maria vai com as outras“. References Process UPDATE: Post-processing Review I...

Day 24: 80s Wireframe Chiptune Synced

Day 24: 80s Wireframe Chiptune Synced

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Added music and audio sync animation to the daily 22. Resources Chiptune loop: HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King Syncing audio using shape...