Alfred R. Baudisch and Koda

Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.

Hyper-learner, indie game developer and aspiring 3D digital artist.

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Latest Posts

The Spectrum Soup

The Spectrum Soup

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A virtual museum about Autism. An exploration of some of the ingredients and traits of the ASD – Autism Spectrum Disorder, from the point of view of...

Pardall.xyz - A Wiki Site

Pardall.xyz - A Wiki Site

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I study a lot of subjects and I create a lot of notes and clippings from what I study. But they always stayed private in my own Joplin notes (and in...

PardallMarkdown

PardallMarkdown

PardallMarkdown is a reactive publishing framework and engine written in Elixir. Instant websites and documentation websites. As opposed to static...

Fred

Fred

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Founded July/2015 and still active, albeit temporarily offline. All in one platform where companies of all sizes can build, deploy and manage chatbots...

Godello

Godello

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Trello inspired kanban board made with the Godot Engine and GDScript, powered by an online real-time collaborative backend made with Elixir and...

Pesca Dinâmica

Pesca Dinâmica

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My father, Reinold Baudisch, was one of the most famous and important anglers in Brazil. For more than 40 years he founded different projects, all...

Medium

Medium

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In my Medium magazine I write about many different subjects, such as Chinese (language), learning techniques, Buddhism, art, fishing and more. Some of...

Aprender ChinĂŞs

Aprender ChinĂŞs

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Website and YouTube channel dedicated to teaching Chinese (Simplified), while I also learned along the way. The Facebook page and the YouTube channel...

Explainer Videos

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Sometimes I produce and publish explainer videos on my personal YouTube channel. The most successful one is: “What is Data Science?” (In Portuguese)

ecto_instashard

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Project on GitHub. PostgreSQL sharding library for Elixir’s Ecto. Shard the same database using schemas or multiple databases, while keeping the data...

GodotPhoenixChannels

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Project on GitHub. GDScript and Godot client for real-time Phoenix Framework Channels

vetBusca

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2012 Schedule and pay veterinary and pet services appointments online. Afterwards, you could go directly to your appointment, without wait. Listing of...

medAgora

medAgora

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2012 Find doctors and practices, schedule and pay medical appointments and exams online. Tailored for the low income Brazilian population that didn’t...

Cobra Legal

Cobra Legal

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2011-2012 Not necessarily a startup, it was an educational project company. My wife and I would go to schools and companies to teach basic herpetology...

Comidarama

Comidarama

From 2014 to 2015. Food delivery POS and chatbot solution for small business. The chatbot was implemented using an unofficial WhatsApp API, and raised...

Did I break my Dailies 150 days streak?

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It’s on purpose, I’m rethinking how I should go on from now on, as I stated in my video about the first 150 days (in Portuguese, tho). Basically, I...

Day 142: WoW TBC Multiboxing Setup

Day 142: WoW TBC Multiboxing Setup

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At first, it looks like this doesn’t belong here, in the Dailies project. But, remember that my rules state: “do anything creative, whether it’s art,...

Day 135: Horde Catapult in Godot

Day 135: Horde Catapult in Godot

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Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.

Day 134: Horde Catapult Shoot Animation

Day 134: Horde Catapult Shoot Animation

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With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...

Day 129: Horde Catapult (WoW PS1)

Day 129: Horde Catapult (WoW PS1)

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This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...

0004: Retro Dachshund Rigged

0004: Retro Dachshund Rigged

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Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...