Migrating from WordPress to 11ty (Eleventy)
This site was migrated from WordPress to 11ty (Eleventy). Here's how I did it, including how to import and convert WordPress content that relies...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
This site was migrated from WordPress to 11ty (Eleventy). Here's how I did it, including how to import and convert WordPress content that relies...
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for...
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This...
Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game...
The Godot game engine is great for making general use case graphical user interfaces (GUI) for standalone tools and applications, that are not...
The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6 months I lost my mind after the game went viral...
In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations...
This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts...
No more waiting for Godot 4.0! You can finally download Godot 4.0 stable. After more than 3 years of an impressive community-driven effort with...
In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make...
Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects and Components? Not only that, where are the...
Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical equipment,...
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to...
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to 2D as well). They are not bugs,...
Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most of the time it makes me love...
I learn and create a lot of things very fast. I also experiment with a lot of different subjects, using many different tools. This is only possible...
It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the game anymore, because of a huge task...
I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m putting it under...
The project started officially on 10th of May, I only worked on it for a few days on the weekends. Camera System Developed a 3rd person camera system,...
I created a quick and simple solution in Unreal Engine to make actors and static meshes transparent (see-through) when the character is behind or...
Godot’s fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of...
He’s a creative mastermind, he makes high production indie game development videos and documentaries that can take as much as 400 hours of work. He...
He didn’t know how to make games, but by improvising every aspect of game development, he made and published an ambitious 3D game. He didn’t know...
Interview in English. In this podcast with Jake Birkett from Grey Alien Games, we talk about how to work full-time with indie game development, how to...
A podcast where I interview Indie Game Developers and Artists. Topics include everything related to the development, production, release and marketing...
As the first update related to the Godot Software Development book, this is just a quick post to show something that I did yesterday with Godot: it’s...
Today I finished the game Alba: A Wildlife Adventure. In the game you control a small girl who walks around an island discovering animals, cleaning up...
I’m writing a book about developing Business Software, Mobile Apps and Tools with the Godot Engine! The book will be mostly focused on data-oriented...
Those are all the items that were left out of the previously posted “Artistic Influence Map“. All of these also influenced (and continue to influence)...
What makes us, creatively speaking? What influences us? This is a question that was asked in the Udemy course “Design & Criação de Personagens”...
Learning color harmony and hue-shifting, or how to pick up lighter or darker colors without just going to darker or lighter pigments, but instead, by...
Fire Alpaca is a tiny and free painting software. It has only the basics, but it’s surprisingly good at it. And it’s fast, very fast. And also...
From all software that I tried so far, Paintstorm is the one with the best performance (huge mixing brushes that do not drop a sweat, while Photoshop...
I’m still very newbie when it comes to Geometry Nodes, so as a challenge, I tried to do something by my own, to test my newly acquired knowledge. This...
Experimenting with Blender 3.0 Geometry Nodes where the Attribute nodes where removed in favor of Fields. Created: Procedural castle walls following a...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...
Developing, with the Godot Engine, a Match-3 game from start to finish, including the main gameplay, start menu, options menu, score screen, finishing...
Specified how to match all possible combinations in a match-3 board and then came up with 16 possible matching patterns (8 horizontal matches and 8...
I’m starting with Digital Painting from scratch again, following the “Med’s Map: Your Guide to Digital Painting Mastery” course. I’m also restarting...
I’m finally resuming my Dailies project, but now they are going to be called “Experiments“ or “Experimental Projects”. Differences I do not have to...
In this point-and-click game, follow Van Gogh’s footsteps and creations during his stay in Arles, France. Read his own words, extracted from his...
Game made in 72h for the Game Jam Ludum Dare 46 (the theme was Keep it Alone). I worked alone and made, from start to finish, all the graphics,...
YouTube channel with more than 17K subscribers, created in 2013. Game development, creativity, programming and art content and tutorials in...