In-game vertex painting with Unreal Engine (Wash Car Effect)
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
This page lists issues and inconsistencies I've found with Godot's 3D Workflow and 3D Features (some of them apply to 2D as well). They are not bugs,...
Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most of the time it makes me love...
I learn and create a lot of things very fast. I also experiment with a lot of different subjects, using many different tools. This is only possible...
It's been almost a month since the first devlog of this gamedev experiment and since then I haven't developed the game anymore, because of a huge task...
I'm developing a hyper-casual game with Unreal Engine 5, it's a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I'm putting it under...
The project started officially on 10th of May, I only worked on it for a few days on the weekends. Camera System Developed a 3rd person camera system,...
I created a quick and simple solution in Unreal Engine to make actors and static meshes transparent (see-through) when the character is behind or...
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of...
He's a creative mastermind, he makes high production indie game development videos and documentaries that can take as much as 400 hours of work. He...
He didn't know how to make games, but by improvising every aspect of game development, he made and published an ambitious 3D game. He didn't know...
Interview in English. In this podcast with Jake Birkett from Grey Alien Games, we talk about how to work full-time with indie game development, how to...
A podcast where I interview Indie Game Developers and Artists. Topics include everything related to the development, production, release and marketing...
As the first update related to the Godot Software Development book, this is just a quick post to show something that I did yesterday with Godot: it's...
Today I finished the game Alba: A Wildlife Adventure. In the game you control a small girl who walks around an island discovering animals, cleaning up...
I'm writing a book about developing Business Software, Mobile Apps and Tools with the Godot Engine! The book will be mostly focused on data-oriented...
Those are all the items that were left out of the previously posted "Artistic Influence Map". All of these also influenced (and continue to...