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Alfred Reinold Baudisch

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Tag: blender

  • Day 94: Pterodactyl Low PolyUpdated on June 12, 2021 21:17, Posted on June 12, 2021 19:18
    I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got… Continue reading Day 94: Pterodactyl Low Poly
  • Day 93: Strong PS1 Low Poly HumanJune 11, 2021 18:29
    Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
  • Day 92: Failed ChestJune 10, 2021 21:48
  • Day 91: Sweet ToothJune 09, 2021 22:07
  • Day 88: Apron Potato Man Painted and RiggedJune 06, 2021 14:03
    I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
  • Day 87: Apron Potato ManJune 05, 2021 21:06
    Inspired by an “Apron Man Creature” from the artist moto583motohiro.
  • Day 85: #AMCArmy 3D TextJune 03, 2021 21:26
    A typewriter effect with Blender.
  • Day 84: Ripped Vertex ColumnJune 02, 2021 22:02
    Just a small experiment with “Rip Vertices” from Blender.
  • Day 83: Killdeer Bird Texture PaintedJune 01, 2021 21:59
    Used texture projection to paint a new texture for the Day 81 bird, and then repainted over the seams to… Continue reading Day 83: Killdeer Bird Texture Painted
  • Day 82: Donut Straight UVsMay 31, 2021 22:05
    A little challenge to myself: having a Blender donut with straight UVs. It was easier than I anticipated. Process

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Alfred Reinold Baudisch
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