Pardall Games is a non-commercial archive of assets from PS1, N64 and Saturn games, a retro gaming interactive digital museum. It's here for archival, preservation, reference and study. It has an advanced model viewer with various view modes (including the UVs), split view, and more.

In Pardall Games you see how the 3D models, sprites, levels and effects of that era were built, assembled, composed. It includes 3D models and textures, skeletal and vertex animations, levels, maps and scenarios, effects (VFX), sprites, spritesheets and UI images. A database of gaming history preservation.

Nothing here is available to download, it's not possible to download anything. The website and the data is available only for viewing and exploration. Compare 3D models, navigate in game maps, browse textures and play animations from 3D models and 2D spritesheets.

Pardall Games is also a great resource for artists: to compare, research and study how game art is made, you can compare multiple views of the same 3D model side by side and you can add multiple 3D models in the Arena to compare and explore them together. It's a tool to reference gathering, to find and view assets and art for references to create low poly models, textures, game levels and maps and more.

It's also a tool for level designers, as you can explore and inspect game maps and levels.

There are also special pages for special types of game assets, for example:

What games are in the library?

As of the time this post has been created, Pardall Games has every 3D model, animation, map, level, scenario, pre-rendered background, sprite and spritesheet, VFX and effect from:

See all games.

Why it exists?

  • Archival and preservation
  • Study and game development research
  • Appreciation and curiosity

Or maybe I don't a reason at all? I just love PS1 and N64 games, and I think about PS1 and N64 graphics all the time. I love vertex colors, I love the textures, even the blurry N64 textures, I love 3D models with segmented limbs and parts, I love the simplification of the 3D models, which were created within the constraints of these systems and with the limits the tech of the 90s.

What's in it?

Everything catalogued from the original games, split by system and game.

  • Characters, animals and monsters, with variations (like all variations of Final Fantasy 7's Cloud).
  • Props, vehicles, weapons and items.
  • Stages and places: levels, maps, towns, rooms, dungeons, pre-rendered backgrounds.
  • Sprites, effects, VFX, UI images.
  • Camera placement data.

Every model has its triangle count, its textures (with their sizes, colors and filtering), its source and, when it has them, its animations and variations (weapons, versions, swappable pieces).

Game maps and levels have story and event toggles and variations, as well the in-game lighting and fog (if the game has fog).

What you can do in Pardall Games?

  • Browse and filter thousands of models and assets by game, system, kind, texture size, triangle count and a lot more.
  • Open and explore any model in 3D, with its textures and vertex colors as they were in the game, and play its animations.
    • Alternate 3D view-modes (lit, vertex colors, normals, wireframe).
    • Export the current view as PNG.
  • Open and explore 3D maps and scenarios, levels and maps, navigate with WASD and right-mouse camera controls. See the shortcuts or press ? anytime to open the help.
    • Navigate even pre-rendered scenarios.
  • Put a whole game in one 3D scene, or compare models side by side in split panes (click Add to arena from any 3D model, then click the Arena button in the topbar and then 3D: One Scene at the bottom).
  • Look at the textures of a model or a game.
  • Play spritesheet and 2D animations.

Read the FAQ before using anything from it.

Can I download these assets?

No. It's just for reference, browsing and appreciation. It will never be possible to download assets or games.

What games are coming next?

Check the Roadmap.