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Alfred Reinold Baudisch

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Tag: blender

  • Day 143: Undercity Skull Sign Hand Painted (WoW PS1)July 31, 2021 15:56
    My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected,… Continue reading Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
  • Day 138: Cube from Single VertexJuly 26, 2021 21:40
  • Day 137: Undercity Skull SignJuly 25, 2021 21:39
  • Day 134: Horde Catapult Shoot AnimationJuly 22, 2021 20:00
    With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging… Continue reading Day 134: Horde Catapult Shoot Animation
  • Day 133: Rigging Mechanism to Rotate WheelsUpdated on July 21, 2021 20:54, Posted on July 21, 2021 20:53
    After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel),… Continue reading Day 133: Rigging Mechanism to Rotate Wheels
  • Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)Updated on July 20, 2021 20:39, Posted on July 20, 2021 20:36
    This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons… Continue reading Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
  • Day 129: Horde Catapult (WoW PS1)July 17, 2021 13:59
    This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
  • Day 128: Horde Catapult Assembled and UV MappedJuly 16, 2021 20:42
  • Alt text
    Day 127: Modular Catapult Parts ModeledJuly 15, 2021 21:36
  • 0008: My 34th Birthday as if I were a PS1 characterUpdated on July 14, 2021 16:41, Posted on March 18, 2021 11:26
    As I’m very fond of the PS1 aesthetic and since today is my 34th birthday, I made this very badly… Continue reading 0008: My 34th Birthday as if I were a PS1 character

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Alfred Reinold Baudisch
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