Tag: blender

Day 134: Horde Catapult Shoot Animation

Day 134: Horde Catapult Shoot Animation

Updated: (Dailies)

With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...

Day 133: Rigging Mechanism to Rotate Wheels

Day 133: Rigging Mechanism to Rotate Wheels

Updated: (Dailies)

After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel), using another bone as the controller, by adding a...

Day 129: Horde Catapult (WoW PS1)

Day 129: Horde Catapult (WoW PS1)

Updated: (Dailies)

This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...

0004: Retro Dachshund Rigged

0004: Retro Dachshund Rigged

Updated: (Dailies)

Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...

Day 121: Archery Target Textured (WoW PS1)

Day 121: Archery Target Textured (WoW PS1)

Updated: (Dailies)

Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...

Day 120: Archery Target UV Mapped (WoW PS1)

Day 120: Archery Target UV Mapped (WoW PS1)

Updated: (Dailies)

4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...

Day 113: Undercity Lamp Post (WoW PS1)

Day 113: Undercity Lamp Post (WoW PS1)

Updated: (Dailies)

Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...

Day 111: Tauren Mill (World of Warcraft PS1)

Day 111: Tauren Mill (World of Warcraft PS1)

Updated: (Dailies)

I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...

Day 108: Tribal Mill from WoW Taurens

Day 108: Tribal Mill from WoW Taurens

Updated: (Dailies)

I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...

0007: Phoenix Obtained

0007: Phoenix Obtained

Updated: (Dailies)

A fan art of the mount Ashes of Al’ar from World of Warcraft, because after many years, I finally looted it from the boss Kael’Thas Sunstrider from...

Day 99: Shovel Low Poly

Day 99: Shovel Low Poly

Updated: (Dailies)

I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.

Day 100: Shovel Low Poly Textured

Day 100: Shovel Low Poly Textured

Updated: (Dailies)

100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...

Day 104: Lamp Low Poly Textured

Day 104: Lamp Low Poly Textured

Updated: (Dailies)

Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...

Day 107: Terracotta Vase Low Poly

Day 107: Terracotta Vase Low Poly

Updated: (Dailies)

Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I’m liking my current streak of doing props. Process

Day 106: Failed 3-Sided Ziggurat Pillar

Day 106: Failed 3-Sided Ziggurat Pillar

Updated: (Dailies)

This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...

Day 101: Paper Scroll Folded

Day 101: Paper Scroll Folded

Updated: (Dailies)

Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...

Day 96: Pterodactyl Rig

Day 96: Pterodactyl Rig

Updated: (Dailies)

The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...

Day 95: Pterodactyl Textured PS1 Style

Day 95: Pterodactyl Textured PS1 Style

Updated: (Dailies)

Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...

Day 94: Pterodactyl Low Poly

Day 94: Pterodactyl Low Poly

Updated: (Dailies)

I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...

Day 82: Donut Straight UVs

Day 82: Donut Straight UVs

(Dailies)

A little challenge to myself: having a Blender donut with straight UVs. It was easier than I anticipated. Process

Day 80: AMC Popcorn

Day 80: AMC Popcorn

Updated: (Dailies)

Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed under Creative...

Day 76: Jar Creature 1 Rigged and Animated

Day 76: Jar Creature 1 Rigged and Animated

Updated: (Dailies)

Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...

Day 75: Jar Creature 1 Textured

Day 75: Jar Creature 1 Textured

Updated: (Dailies)

I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...

Day 74: Creature 1 Modeled

Day 74: Creature 1 Modeled

Updated: (Dailies)

I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.

Day 69: Abandoned Observatory Finished

Day 69: Abandoned Observatory Finished

Updated: (Dailies)

Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...

Day 62: Blender UV Mapping Refresher

Day 62: Blender UV Mapping Refresher

Updated: (Dailies)

From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about,...

Day 58: Ape HODL AMC versus Greedy Hedgie

Day 58: Ape HODL AMC versus Greedy Hedgie

Updated: (Dailies)

Inspired by a cartoon with an unfortunate unreadable signature (if you know the author, please let me know), I created a 3D composition of it and...

Day 57: AMC Building Textured

Day 57: AMC Building Textured

Updated: (Dailies)

Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...

Day 56: AMC Theater Base Mesh

Day 56: AMC Theater Base Mesh

Updated: (Dailies)

Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...

Day 54: Low Poly Human Head

Day 54: Low Poly Human Head

Updated: (Dailies)

When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...

Day 55: Low Poly Man Body

Day 55: Low Poly Man Body

Updated: (Dailies)

Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....

Day 45: PS1 Props for Ludum Dare

Day 45: PS1 Props for Ludum Dare

Updated: (Dailies)

I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process

Day 43: IK Refresher

Day 43: IK Refresher

Updated: (Dailies)

In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...

Day 40: PS1 Tree

Day 40: PS1 Tree

Updated: (Dailies)

A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process

Day 38: The Hideous Pasta Toast

Day 38: The Hideous Pasta Toast

(Dailies)

Using SVG to model an object. Process Models Credits [3D] Toast Prop (https://skfb.ly/6SWPx) by CwemKeeki Tomato (https://skfb.ly/6ASPn) by mazurenko...

Day 37: Dogs that I love

Day 37: Dogs that I love

Updated: (Dailies)

I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....

Day 35: How it really feels at the Dentist

Day 35: How it really feels at the Dentist

Updated: (Dailies)

Went to the dentist today for a simple cleanup. Regardless, I always freak out, and with today’s daily, I made a composition to express what I keep...

Day 27: Cute Frog but wrong Interpolation

Day 27: Cute Frog but wrong Interpolation

Updated: (Dailies)

I modeled and textured this cute frog following the concept and video Blender for Beginners: Easy Froggy! by Mar (@marcelaylucin). After I finished...

Day 25: The Day we got Stranded in the Sand

Day 25: The Day we got Stranded in the Sand

Updated: (Dailies)

Based on a real situation that happened to me in Skagen – Denmark. “Maria vai com as outras“. References Process UPDATE: Post-processing Review I...

Day 24: 80s Wireframe Chiptune Synced

Day 24: 80s Wireframe Chiptune Synced

Updated: (Dailies)

Added music and audio sync animation to the daily 22. Resources Chiptune loop: HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King Syncing audio using shape...

0017: Mood Swing Animation

0017: Mood Swing Animation

Updated: (Dailies)

Reference used (by Lucas Zanotto) Lucas Zanotto is one of my favorite artists. He makes minimalist animations around mental health. I’m very fond of...

0006: Dolly the Sheep, Zoomed

0006: Dolly the Sheep, Zoomed

Updated: (Dailies)

Understanding and practicing Dolly Zoom. Also playing around with the array modifier. 3D cameras and compositing is hard. Lighting is even harder, but...

0015: Learning 3D Lighting is Fun

0015: Learning 3D Lighting is Fun

Updated: (Dailies)

Finally starting to learn lights and lighting! Also remember: deal with the scene Exposure, instead of trying to “explode” the power of the lights. I...

0010: Meatball Asteroid Pulsing Field

0010: Meatball Asteroid Pulsing Field

Updated: (Dailies)

Procedural shading done in Blender, without any help from tutorials this time – it’s still far from good, but it’s a start. Post processing in...

0001: Blender Donut but In 10 Minutes

0001: Blender Donut but In 10 Minutes

Updated: (Dailies)

Learning Fluids in Blender. Learning resources: https://www.youtube.com/watch?v=_0mFLJG_Cyo https://www.youtube.com/watch?v=Q7sKdxMlNks