Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for...
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected, post-processed,...
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel), using another bone as the controller, by adding a...
This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons and steps taken: The catapult was assembled with...
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...
As I’m very fond of the PS1 aesthetic and since today is my 34th birthday, I made this very badly textured PS1-like version of one of my favorite...
Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The other ones...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge’s Mountains from Wow Classic TBC). Process
A strange decoration prop from Bladespire Ogres from Blade Edge’s Mountain from Wow Classic. Details will come from texturing.
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
A fan art of the mount Ashes of Al’ar from World of Warcraft, because after many years, I finally looted it from the boss Kael’Thas Sunstrider from...
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I’m liking my current streak of doing props. Process
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
An experiment with Blender and Topaz Studio.
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I...
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
Rig assigned to the mesh.
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...
I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...
Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
Inspired by an “Apron Man Creature” from the artist moto583motohiro.
A typewriter effect with Blender.
Just a small experiment with “Rip Vertices” from Blender.
Used texture projection to paint a new texture for the Day 81 bird, and then repainted over the seams to try to have a better texture. Process
A little challenge to myself: having a Blender donut with straight UVs. It was easier than I anticipated. Process
A low poly/PS1 model of a small bird. Process
Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed under Creative...
Random abstract sculpture I put together in Blender. Process
Exercise with manual rigging before going full Rigify.
Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...
I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...
I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.
Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...
Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
I decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as I could and I think I did a good job with...
From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about,...
Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
Inspired by a cartoon with an unfortunate unreadable signature (if you know the author, please let me know), I created a 3D composition of it and...
Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...
Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....
Little PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process
I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a “go back to museum” mechanism, created GIFs and...
Creative work today was all about fixing my Ludum Dare Game Jam game,. Fixes: Increased mouse sensitivity F to continue dialog, instead of Enter Fixed...
Learning Resource: https://www.youtube.com/watch?v=NcmO6Sxmq14
I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process
In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...
How smooth can we get Suzanne from Blender? And then how stylized?
A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process
Using SVG to model an object. Process Models Credits [3D] Toast Prop (https://skfb.ly/6SWPx) by CwemKeeki Tomato (https://skfb.ly/6ASPn) by mazurenko...
I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....
Went to the dentist today for a simple cleanup. Regardless, I always freak out, and with today’s daily, I made a composition to express what I keep...
Inspired by a concept art made by Varguy. Frames Process
My wife found in Skagen – Denmark, a rectangular and squared yellow house and a white car, just like children’s drawings – she even said: “oh this is...
I modeled and textured this cute frog following the concept and video Blender for Beginners: Easy Froggy! by Mar (@marcelaylucin). After I finished...
Life stuck on space. Process
Based on a real situation that happened to me in Skagen – Denmark. “Maria vai com as outras“. References Process UPDATE: Post-processing Review I...
Added music and audio sync animation to the daily 22. Resources Chiptune loop: HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King Syncing audio using shape...
Resource used: https://www.youtube.com/watch?v=hnLsktA4gmY
Inspiration from Twitter. Process
Download uncompressed video. Music from HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King. A frame from the video...
Inspired by a YouTube video....
Reference used (by Lucas Zanotto) Lucas Zanotto is one of my favorite artists. He makes minimalist animations around mental health. I’m very fond of...
So, today I got really surprised when I noticed in a kitchen bowl, how my own reflection would appear mirrored down up to the middle point of the bowl...
Finally learning some 3D camera and lenses theory and practice. Depth of field, focal plane and F-stop. The bigger the F-stop, the more F’s in focus....
Understanding and practicing Dolly Zoom. Also playing around with the array modifier. 3D cameras and compositing is hard. Lighting is even harder, but...
Finally starting to learn lights and lighting! Also remember: deal with the scene Exposure, instead of trying to “explode” the power of the lights. I...
Inspired by this video.
I recreated an old magazine Ad / CD-ROM cover in Blender. This is probably the most fun I’ve had in Blender so far (more than PS1-like modeling which...
Procedural shading in Blender is fun. Also a reminder that I have to learn Photoshop Masks again. Corridor made in Blender with the help from Ducky3D....
Procedural shading done in Blender, without any help from tutorials this time – it’s still far from good, but it’s a start. Post processing in...
Hard-surface modeling without add-ons. Lighting and composition in Blender is extremely difficult. Photobashing in Photoshop is fun, but very hard....
Learning Fluids in Blender. Learning resources: https://www.youtube.com/watch?v=_0mFLJG_Cyo https://www.youtube.com/watch?v=Q7sKdxMlNks