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Alfred Reinold Baudisch

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Tool: C++

  • Brazilian Street Food Simulator (Games Projects)Updated on September 05, 2022 10:36, Posted on August 22, 2022 07:41
    Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical… Continue reading Brazilian Street Food Simulator (Games Projects)
  • In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53
    As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
  • Runtime In-Game Vertex Painting to Simulate Dirt RemovalUpdated on July 30, 2022 09:55, Posted on July 28, 2022 20:00
    The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game,… Continue reading Runtime In-Game Vertex Painting to Simulate Dirt Removal
  • Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 11:43, Posted on June 19, 2022 10:54
    It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
  • Dog Spa Game with Unreal EngineUpdated on June 19, 2022 10:56, Posted on May 22, 2022 14:21
    I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m… Continue reading Dog Spa Game with Unreal Engine
  • Devlog 01: Camera System and Grid Based BuildingUpdated on May 22, 2022 16:43, Posted on May 22, 2022 14:43
    The project started officially on 10th of May, I only worked on it for a few days on the weekends.… Continue reading Devlog 01: Camera System and Grid Based Building
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Alfred Reinold Baudisch
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