How to make a Banjo Kazooie (N64) style terrain shader in Godot (blended textures with vertex colors)
In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the...
In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the...
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game...
The Godot game engine is great for making general use case graphical user interfaces (GUI) for standalone tools and applications, that are not...
This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts...
No more waiting for Godot 4.0! You can finally download Godot 4.0 stable. After more than 3 years of an impressive community-driven effort with...
In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make...
Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects and Components? Not only that, where are the...
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to 2D as well). They are not bugs,...
Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most of the time it makes me love...
I’m writing a book about developing Business Software, Mobile Apps and Tools with the Godot Engine! The book will be mostly focused on data-oriented...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...
Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a “go back to museum” mechanism, created GIFs and...
Creative work today was all about fixing my Ludum Dare Game Jam game,. Fixes: Increased mouse sensitivity F to continue dialog, instead of Enter Fixed...
After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from Ludum Dare 48! Production Notes Made in 72 hours, from...