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Alfred Reinold Baudisch

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Category: Godot Engine

  • Standalone Tools and Applications Made with Godot GUIUpdated on May 19, 2023 19:39, Posted on April 20, 2023 09:30
    The Godot game engine is great for making general use case graphical user interfaces (GUI) for standalone tools and applications,… Continue reading Standalone Tools and Applications Made with Godot GUI
  • Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)Updated on July 30, 2022 15:27, Posted on July 30, 2022 11:34
    This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot… Continue reading Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
  • Godot Engine Lovable Features (plus UE and Unity similarities)Updated on July 25, 2022 19:47, Posted on July 25, 2022 18:00
    Godot makes my heart feel warm, even if itĀ frustrates me sometimesĀ (as I have previously described in a post), but most… Continue reading Godot Engine Lovable Features (plus UE and Unity similarities)
  • Godot’s 3D Workflow Issues, Inconsistencies, and ConfusionUpdated on July 29, 2022 07:24, Posted on July 21, 2022 18:00
    This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to… Continue reading Godot’s 3D Workflow Issues, Inconsistencies, and Confusion
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Alfred Reinold Baudisch
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