Tag: ps1

Day 135: Horde Catapult in Godot

Day 135: Horde Catapult in Godot

Updated: (Dailies)

Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.

Day 134: Horde Catapult Shoot Animation

Day 134: Horde Catapult Shoot Animation

Updated: (Dailies)

With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...

Day 129: Horde Catapult (WoW PS1)

Day 129: Horde Catapult (WoW PS1)

Updated: (Dailies)

This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...

0004: Retro Dachshund Rigged

0004: Retro Dachshund Rigged

Updated: (Dailies)

Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...

Day 121: Archery Target Textured (WoW PS1)

Day 121: Archery Target Textured (WoW PS1)

Updated: (Dailies)

Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...

Day 120: Archery Target UV Mapped (WoW PS1)

Day 120: Archery Target UV Mapped (WoW PS1)

Updated: (Dailies)

4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...

Day 113: Undercity Lamp Post (WoW PS1)

Day 113: Undercity Lamp Post (WoW PS1)

Updated: (Dailies)

Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...

Day 111: Tauren Mill (World of Warcraft PS1)

Day 111: Tauren Mill (World of Warcraft PS1)

Updated: (Dailies)

I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...

Day 100: Shovel Low Poly Textured

Day 100: Shovel Low Poly Textured

Updated: (Dailies)

100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...

Day 104: Lamp Low Poly Textured

Day 104: Lamp Low Poly Textured

Updated: (Dailies)

Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...

Day 101: Paper Scroll Folded

Day 101: Paper Scroll Folded

Updated: (Dailies)

Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...

Day 96: Pterodactyl Rig

Day 96: Pterodactyl Rig

Updated: (Dailies)

The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...

Day 95: Pterodactyl Textured PS1 Style

Day 95: Pterodactyl Textured PS1 Style

Updated: (Dailies)

Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...

Day 94: Pterodactyl Low Poly

Day 94: Pterodactyl Low Poly

Updated: (Dailies)

I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...

Day 76: Jar Creature 1 Rigged and Animated

Day 76: Jar Creature 1 Rigged and Animated

Updated: (Dailies)

Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...

Day 75: Jar Creature 1 Textured

Day 75: Jar Creature 1 Textured

Updated: (Dailies)

I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...

Day 74: Creature 1 Modeled

Day 74: Creature 1 Modeled

Updated: (Dailies)

I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.

Day 69: Abandoned Observatory Finished

Day 69: Abandoned Observatory Finished

Updated: (Dailies)

Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...

Day 57: AMC Building Textured

Day 57: AMC Building Textured

Updated: (Dailies)

Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...

Day 54: Low Poly Human Head

Day 54: Low Poly Human Head

Updated: (Dailies)

When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...

Day 55: Low Poly Man Body

Day 55: Low Poly Man Body

Updated: (Dailies)

Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....

Day 46: Final PS1 Art for Ludum Dare

Day 46: Final PS1 Art for Ludum Dare

Updated: (Dailies)

Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).

Day 45: PS1 Props for Ludum Dare

Day 45: PS1 Props for Ludum Dare

Updated: (Dailies)

I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process

Day 40: PS1 Tree

Day 40: PS1 Tree

Updated: (Dailies)

A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process

Day 37: Dogs that I love

Day 37: Dogs that I love

Updated: (Dailies)

I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....