Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected, post-processed,...
Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...
As I’m very fond of the PS1 aesthetic and since today is my 34th birthday, I made this very badly textured PS1-like version of one of my favorite...
Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to export from Blender as a GIF. Next time...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The other ones...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge’s Mountains from Wow Classic TBC). Process
A strange decoration prop from Bladespire Ogres from Blade Edge’s Mountain from Wow Classic. Details will come from texturing.
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I...
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
Rig assigned to the mesh.
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...
I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...
Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
A low poly/PS1 model of a small bird. Process
Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...
I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...
I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.
Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...
Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....
Little PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process
Learning Resource: https://www.youtube.com/watch?v=NcmO6Sxmq14
Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).
I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process
A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process
I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....