- Day 143: Undercity Skull Sign Hand Painted (WoW PS1)My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected,… Continue reading Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
- Day 135: Horde Catapult in GodotDecided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
- Day 134: Horde Catapult Shoot AnimationWith the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging… Continue reading Day 134: Horde Catapult Shoot Animation
- Day 129: Horde Catapult (WoW PS1)This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
- Day 128: Horde Catapult Assembled and UV Mapped
- 0008: My 34th Birthday as if I were a PS1 characterUpdated on July 14, 2021 16:41, Posted on March 18, 2021 11:26As I’m very fond of the PS1 aesthetic and since today is my 34th birthday, I made this very badly… Continue reading 0008: My 34th Birthday as if I were a PS1 character
- 0004: Retro Dachshund RiggedUpdated on July 14, 2021 16:41, Posted on March 14, 2021 22:16Rigged and animated the PS1 Dachshund that I modeled and textured last year. I lost too much time trying to… Continue reading 0004: Retro Dachshund Rigged
- Day 125: Forge Bellow from Ironforge Animated (Wow PS1)I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So… Continue reading Day 125: Forge Bellow from Ironforge Animated (Wow PS1)
- Day 124: Forge Bellow from Ironforge Textured (Wow PS1)In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and… Continue reading Day 124: Forge Bellow from Ironforge Textured (Wow PS1)
- Day 123: Forge Bellow from Ironforge UV Mapped (Wow PS1)