Day 54: Low Poly Human Head May 3, 2021 When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something accurate. Anyway, I think it turned out ok, considering I want it for PS1-like models. Process ← Previous post Day 53: Substance Designer Color Map (Base and Metalic) Next post → Day 55: Low Poly Man Body