Banjo-Kazooie (N64) environments and levels: texture blending and vertex color usage
Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This...
Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This...
My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected, post-processed,...
Improved yesterday’s daily by making it tileable from all sides (seamless) and by also adjusting its colors. I took the photo from a miniature church...
Took a photo of brick wall that I saw today and then made it as a tileable texture (only horizontally).
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...
In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The other ones...
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256×256 resolution). Reference
The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to...