My Godot Projects and Contributions
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
The Godot game engine is great for making general use case graphical user interfaces (GUI) for standalone tools and applications, that are not...
This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts...
No more waiting for Godot 4.0! You can finally download Godot 4.0 stable. After more than 3 years of an impressive community-driven effort with...
In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make...
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to 2D as well). They are not bugs,...
Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most of the time it makes me love...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...