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Alfred Reinold Baudisch

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Tag: blender

  • Day 81: Killdeer BirdMay 30, 2021 21:38
    A low poly/PS1 model of a small bird. Process
  • Day 80: AMC PopcornMay 29, 2021 21:26
    Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed… Continue reading Day 80: AMC Popcorn
  • Day 79: Metal SculptureMay 28, 2021 21:28
    Random abstract sculpture I put together in Blender. Process
  • Day 78: Manual Rigging (Again)May 27, 2021 21:14
    Exercise with manual rigging before going full Rigify.
  • Day 77: Rigify First ContactMay 26, 2021 19:25
  • Day 76: Jar Creature 1 Rigged and AnimatedMay 25, 2021 07:29
    Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make… Continue reading Day 76: Jar Creature 1 Rigged and Animated
  • Day 75: Jar Creature 1 TexturedUpdated on May 24, 2021 10:44, Posted on May 24, 2021 10:43
    I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1… Continue reading Day 75: Jar Creature 1 Textured
  • Day 74: Creature 1 ModeledMay 23, 2021 21:46
    I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and… Continue reading Day 74: Creature 1 Modeled
  • Day 69: Abandoned Observatory FinishedUpdated on May 19, 2021 10:19, Posted on May 18, 2021 22:15
    Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I… Continue reading Day 69: Abandoned Observatory Finished
  • Day 67: Abandoned Underwater Observatory ModeledMay 16, 2021 21:39
    Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process

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Alfred Reinold Baudisch
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