Day 135: Horde Catapult in Godot July 23, 2021 Updated: July 23, 2021 Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity. ← Previous post Day 134: Horde Catapult Shoot Animation Next post → Day 136: Video – Wife reacts to another game I made in 2011