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Alfred Reinold Baudisch

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Tag: godot

  • Godot 4.0 is here! Overview of Quality of Life Features and Workflow EnhancementsUpdated on March 01, 2023 19:43, Posted on March 01, 2023 17:50
    No more waiting for Godot 4.0! You can finally download Godot 4.0 stable. After more than 3 years of an… Continue reading Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements
  • How to Properly Setup Git for Unreal Engine, Unity and Godot ProjectsUpdated on September 12, 2022 17:32, Posted on August 12, 2022 19:00
    In order to have a Git repository for a game development project, the repository must be properly set with Git… Continue reading How to Properly Setup Git for Unreal Engine, Unity and Godot Projects
  • From Unity to Godot: Game Objects and Components in Godot?Updated on September 12, 2022 09:06, Posted on July 16, 2022 18:01
    Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects… Continue reading From Unity to Godot: Game Objects and Components in Godot?
  • Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)Updated on July 30, 2022 15:27, Posted on July 30, 2022 11:34
    This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot… Continue reading Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
  • Godot’s 3D Workflow Issues, Inconsistencies, and ConfusionUpdated on July 29, 2022 07:24, Posted on July 21, 2022 18:00
    This page lists issues and inconsistencies I’ve found with Godot’s 3D Workflow and 3D Features (some of them apply to… Continue reading Godot’s 3D Workflow Issues, Inconsistencies, and Confusion
  • Godot Engine Lovable Features (plus UE and Unity similarities)Updated on July 25, 2022 19:47, Posted on July 25, 2022 18:00
    Godot makes my heart feel warm, even if it frustrates me sometimes (as I have previously described in a post), but most… Continue reading Godot Engine Lovable Features (plus UE and Unity similarities)
  • Day 135: Horde Catapult in GodotJuly 23, 2021 19:00
    Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
  • Day 105: Lantern from WoW with Fire and LightJune 23, 2021 21:39
    Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft… Continue reading Day 105: Lantern from WoW with Fire and Light
  • Day 71: Godot Fire!May 20, 2021 19:44
    Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
  • Day 50: Further The Spectrum Soup fixes and media materialApril 29, 2021 09:11
    I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a… Continue reading Day 50: Further The Spectrum Soup fixes and media material

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Alfred Reinold Baudisch
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