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Alfred Reinold Baudisch

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Tag: godot

  • Day 135: Horde Catapult in GodotJuly 23, 2021 19:00
    Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
  • Day 105: Lantern from WoW with Fire and LightJune 23, 2021 21:39
    Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft… Continue reading Day 105: Lantern from WoW with Fire and Light
  • Day 71: Godot Fire!May 20, 2021 19:44
    Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
  • Day 50: Further The Spectrum Soup fixes and media materialApril 29, 2021 09:11
    I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a… Continue reading Day 50: Further The Spectrum Soup fixes and media material
  • Day 49: Fixes and Additions to my game The Spectrum SoupApril 28, 2021 22:32
    Creative work today was all about fixing my Autistic Museum game, The Spectrum Soup. Fixes: Increased mouse sensitivity F to… Continue reading Day 49: Fixes and Additions to my game The Spectrum Soup
  • Day 47: Developed my LDJam 48 Game “The Spectrum Soup”Updated on April 27, 2021 01:05, Posted on April 26, 2021 23:52
    After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from… Continue reading Day 47: Developed my LDJam 48 Game “The Spectrum Soup”
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Alfred Reinold Baudisch
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