Day 57: AMC Building Textured
Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...
Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...
Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
Finally came back to my first Substance Designer project. This time, create the colormap for the ceiling, with a bit of metallic and roughness in the...
My wife played one of my games for the first time, we recorded the reaction and it was edited and published today to my gamedev channel, Cria Jogo.
Little PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process
I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a “go back to museum” mechanism, created GIFs and...
Creative work today was all about fixing my Ludum Dare Game Jam game,. Fixes: Increased mouse sensitivity F to continue dialog, instead of Enter Fixed...
Learning Resource: https://www.youtube.com/watch?v=NcmO6Sxmq14
After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from Ludum Dare 48! Production Notes Made in 72 hours, from...
Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).
I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process
In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...
April last year, I participated in the game jam Ludum Dare, where I created a game from scratch in 72 hours. Everything was created from zero by me:...
How smooth can we get Suzanne from Blender? And then how stylized?
A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process