Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Latest Posts
Day 76: Jar Creature 1 Rigged and Animated
Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...
Day 75: Jar Creature 1 Textured
I'm very satisfied with how this turned out. It's the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...
Day 74: Creature 1 Modeled
I'll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.
Day 73: Viking Sword Design
A viking sword I saw today in the Viking Boat Museum (Roskilde – Denmark).
Day 72: Sword Designs
During these 72 days of dailies, I only drew one or two times. So I started following an Udemy course on drawing and made some sword designs, for an...
Day 71: Godot Fire!
Trying Godot's particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
Day 69: Abandoned Observatory Finished
Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...
Day 68: Abandoned Observatory Textures Ripped
This is taking longer than anticipated. But the next step is done: texture sheet for the observatory. Ripped with Shoebox. Process
Day 67: Abandoned Underwater Observatory Modeled
Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
Day 66: Stylized Grass with Material Maker
Learning resource: https://www.youtube.com/watch?v=pbeB0YHxZQQ Process
Day 65: Material Maker First Contact
Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there's no Undo), but...
Day 64: Sci-Fi Table UV Mapped
Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
Day 63: Video about UV, UV unwrapping, and mapping
I decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as I could and I think I did a good job with...
Day 62: Blender UV Mapping Refresher
From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I'm the least knowledgeable about,...
Day 61: Low Poly Sci-Fi Breakfast Table
Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
Day 60: Video about my 2 Months of Dailies
Up until today I still haven't talked about my Dailies on my main YouTube channel. So today, since it's a very special day, in which I reached 60 days...