Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Latest Posts
Day 109: Video about my father Fishing Tackle and TV Studio
My father was a Brazilian TV legend. One month after his passing in 2019, exactly two years ago (27/06/19) I filmed and photographed all his fishing...
Day 108: Tribal Mill from WoW Taurens
I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
Day 107: Terracotta Vase Low Poly
Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I’m liking my current streak of doing props. Process
Day 106: Failed 3-Sided Ziggurat Pillar
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
Day 105: Lantern from WoW with Fire and Light
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
Day 104: Lamp Low Poly Textured
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
Day 103: Chroma Paper House
An experiment with Blender and Topaz Studio.
Day 102: Simplified Lamp from World of Warcraft
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I...
Day 101: Paper Scroll Folded
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
Day 100: Shovel Low Poly Textured
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
Day 99: Shovel Low Poly
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
Day 97: Pterodactyl Posed
Rig assigned to the mesh.
Day 96: Pterodactyl Rig
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
Dailies Rules
Create a new creative piece of work every day, from start to finish: art, code, text, video, music, photo, etc., no matter whether physical or...
Day 95: Pterodactyl Textured PS1 Style
Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...
Day 94: Pterodactyl Low Poly
I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got inspired to create one. I’m not satisfied with how...