Day 129: Horde Catapult (WoW PS1)
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the "right"...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the "right"...
More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input and then typed a few prompts and got...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of "PS1 look", the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday's Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday's Archery Target from Stormwind (World of Warcraft). Curiously, it's a simple model, but it took 1 hour...
A different kind of daily. Spent some time tinkering with AI image generators, and for today's daily, I chose the image made with the prompt from the...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge's Mountains from Wow Classic TBC). Process
A strange decoration prop from Bladespire Ogres from Blade Edge's Mountain from Wow Classic. Details will come from texturing.
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...