Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Latest Posts
Day 113: Undercity Lamp Post (WoW PS1)
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1)
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
Day 111: Tauren Mill (World of Warcraft PS1)
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
Day 109: Video about my father Fishing Tackle and TV Studio
My father was a Brazilian TV legend. One month after his passing in 2019, exactly two years ago (27/06/19) I filmed and photographed all his fishing...
Day 108: Tribal Mill from WoW Taurens
I can't believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
Day 107: Terracotta Vase Low Poly
Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I'm liking my current streak of doing props. Process
Day 106: Failed 3-Sided Ziggurat Pillar
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
Day 105: Lantern from WoW with Fire and Light
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
Day 104: Lamp Low Poly Textured
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
Day 103: Chroma Paper House
An experiment with Blender and Topaz Studio.
Day 102: Simplified Lamp from World of Warcraft
I wanted to create a World of Warcraft lamp (a type of item for the "Off-Hand" slot) and I decided to make the geometry as simple as I...
Day 101: Paper Scroll Folded
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
Day 100: Shovel Low Poly Textured
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
Day 99: Shovel Low Poly
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
Day 97: Pterodactyl Posed
Rig assigned to the mesh.