Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Latest Posts
Day 126: Koda and I as Salvador Dali and Picasso (AI Image)
More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input and then typed a few prompts and got...
Day 125: Forge Bellow from Ironforge Animated (Wow PS1)
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
Day 124: Forge Bellow from Ironforge Textured (Wow PS1)
In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The other ones...
Day 122: Forge Bellow from Ironforge (Wow PS1)
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Day 121: Archery Target Textured (WoW PS1)
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
Day 120: Archery Target UV Mapped (WoW PS1)
4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...
Day 118: Dachshund Dogs Eating Grass in Brazil (AI Image)
A different kind of daily. Spent some time tinkering with AI image generators, and for today’s daily, I chose the image made with the prompt from the...
Day 117: Bladespire Ogres Prop Textured (WoW PS1)
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge’s Mountains from Wow Classic TBC). Process
Day 116: Bladespire Ogres Prop (WoW PS1)
A strange decoration prop from Bladespire Ogres from Blade Edge’s Mountain from Wow Classic. Details will come from texturing.
Day 115: Undercity Lamp Post Textured (WoW PS1)
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Day 113: Undercity Lamp Post (WoW PS1)
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1)
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
Day 111: Tauren Mill (World of Warcraft PS1)
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...