Day 71: Godot Fire!
Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Trying Godot’s particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.
Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...
This is taking longer than anticipated. But the next step is done: texture sheet for the observatory. Ripped with Shoebox. Process
Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
Learning resource: https://www.youtube.com/watch?v=pbeB0YHxZQQ Process
Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there’s no Undo), but...
Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
I decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as I could and I think I did a good job with...
From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that I’m the least knowledgeable about,...
Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
Up until today I still haven’t talked about my Dailies on my main YouTube channel. So today, since it’s a very special day, in which I reached 60 days...
Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256Ă—256 resolution). Reference
Inspired by a cartoon with an unfortunate unreadable signature (if you know the author, please let me know), I created a 3D composition of it and...
Today was one of those days in which I feel that I lost all my abilities. It took me a long time to unwrap yesterday’s model and then more time to...
Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track of time and haven’t managed to texture...
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....
Finally came back to my first Substance Designer project. This time, create the colormap for the ceiling, with a bit of metallic and roughness in the...
My wife played one of my games for the first time, we recorded the reaction and it was edited and published today to my gamedev channel, Cria Jogo.
Little PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process
I finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a “go back to museum” mechanism, created GIFs and...
Creative work today was all about fixing my Ludum Dare Game Jam game,. Fixes: Increased mouse sensitivity F to continue dialog, instead of Enter Fixed...
Learning Resource: https://www.youtube.com/watch?v=NcmO6Sxmq14
After 3 days of work, alone, the game is finished, 2 hours short of the end of the Jam from Ludum Dare 48! Production Notes Made in 72 hours, from...
Finished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one static pose so far (need 12).
I’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I did most of the props. Process
In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...
April last year, I participated in the game jam Ludum Dare, where I created a game from scratch in 72 hours. Everything was created from zero by me:...
How smooth can we get Suzanne from Blender? And then how stylized?
A model from scratch from one of my favorite styles – PlayStation 1 stylized 3D art! Process
I picked Day 25: The Day we got Stranded in the Sand and tried to make it look like it has been sketched a long time ago. I initially followed a...
Using SVG to model an object. Process Models Credits [3D] Toast Prop (https://skfb.ly/6SWPx) by CwemKeeki Tomato (https://skfb.ly/6ASPn) by mazurenko...
I modeled the PS1 Dachshund and the rocket last year, and then February this year, I animated the spin animation and added Dogecoin into the texture....
The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to...
Went to the dentist today for a simple cleanup. Regardless, I always freak out, and with today’s daily, I made a composition to express what I keep...
I had the book Color Choices laying around and I decided to re-read it now that I’m into art daily. Turns out it’s exactly what I need in this...
Love at first sight with Substance Designer. Following a tutorial. Process
I picked up the house I made on Day 29 and tried to paint it using the HEAVY PAINT style. Some colors inspired by gouaches from James Gurney.
Inspired by a concept art made by Varguy. Frames Process
30 days ago I started my project “Dailies” in order to improve at digital art. A few days later, the focus broadened to allow creating a creative...
My wife found in Skagen – Denmark, a rectangular and squared yellow house and a white car, just like children’s drawings – she even said: “oh this is...
Recorded, edited, and published the accompanying video of the article that I wrote for daily 12: Free tools you can use to explain ANYTHING without...
I modeled and textured this cute frog following the concept and video Blender for Beginners: Easy Froggy! by Mar (@marcelaylucin). After I finished...
Life stuck on space. Process
Based on a real situation that happened to me in Skagen – Denmark. “Maria vai com as outras“. References Process UPDATE: Post-processing Review I...
Added music and audio sync animation to the daily 22. Resources Chiptune loop: HIGH ENERGY CHIPTUNE ♫ Biscuits – Evan King Syncing audio using shape...
Resource used: https://www.youtube.com/watch?v=hnLsktA4gmY