- Day 143: Undercity Skull Sign Hand Painted (WoW PS1)My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected,… Continue reading Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
- Day 142: WoW TBC Multiboxing SetupUpdated on July 31, 2021 07:41, Posted on July 30, 2021 21:50At first, it looks like this doesn’t belong here, in the Dailies project. But, remember that my rules state: “do… Continue reading Day 142: WoW TBC Multiboxing Setup
- Day 137: Undercity Skull Sign
- Day 135: Horde Catapult in GodotDecided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
- Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)Updated on July 20, 2021 20:39, Posted on July 20, 2021 20:36This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons… Continue reading Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
- Day 129: Horde Catapult (WoW PS1)This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
- Day 128: Horde Catapult Assembled and UV Mapped
- Day 127: Modular Catapult Parts Modeled
- Day 125: Forge Bellow from Ironforge Animated (Wow PS1)I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So… Continue reading Day 125: Forge Bellow from Ironforge Animated (Wow PS1)
- Day 124: Forge Bellow from Ironforge Textured (Wow PS1)In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and… Continue reading Day 124: Forge Bellow from Ironforge Textured (Wow PS1)