Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected, post-processed,...
My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected, post-processed,...
At first, it looks like this doesn’t belong here, in the Dailies project. But, remember that my rules state: “do anything creative, whether it’s art,...
Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup. Next time I’ll try in Unity.
This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons and steps taken: The catapult was assembled with...
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the “right” wood and...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The other ones...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday’s Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but it took 1 hour...
Textured the strange decoration prop that I modeled yesterday (design from Bladespire Ogres from Blade Edge’s Mountains from Wow Classic TBC). Process
A strange decoration prop from Bladespire Ogres from Blade Edge’s Mountain from Wow Classic. Details will come from texturing.
Does it seem this is going on as World of Warcraft TBC Classic being remade as a Play Station 1 game in Blender? Texture is 256×256. 115 –...
Reference, from Undercity Details and stylization will be made with texturization. World of Warcraft assets being recreated in Blender in the PS1...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
I can’t believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided to make the geometry as simple as I could, where I...
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
A fan art of the mount Ashes of Al’ar from World of Warcraft, because after many years, I finally looted it from the boss Kael’Thas Sunstrider from...