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Alfred Reinold Baudisch

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Tag: ps1

  • Day 93: Strong PS1 Low Poly HumanJune 11, 2021 18:29
    Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
  • Day 88: Apron Potato Man Painted and RiggedJune 06, 2021 14:03
    I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
  • Day 81: Killdeer BirdMay 30, 2021 21:38
    A low poly/PS1 model of a small bird. Process
  • Day 76: Jar Creature 1 Rigged and AnimatedMay 25, 2021 07:29
    Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make… Continue reading Day 76: Jar Creature 1 Rigged and Animated
  • Day 75: Jar Creature 1 TexturedUpdated on May 24, 2021 10:44, Posted on May 24, 2021 10:43
    I’m very satisfied with how this turned out. It’s the kind of weird creature that came out of a PS1… Continue reading Day 75: Jar Creature 1 Textured
  • Day 74: Creature 1 ModeledMay 23, 2021 21:46
    I’ll try to make some weird and random creatures in the PS1 style. Today I did the one design and… Continue reading Day 74: Creature 1 Modeled
  • Day 69: Abandoned Observatory FinishedUpdated on May 19, 2021 10:19, Posted on May 18, 2021 22:15
    Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I… Continue reading Day 69: Abandoned Observatory Finished
  • Day 67: Abandoned Underwater Observatory ModeledMay 16, 2021 21:39
    Modeled a abandoned underwater observatory, stick to a grid, the intention is to make a PS1-like building. Process
  • Day 64: Sci-Fi Table UV MappedMay 13, 2021 14:11
    Next step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
  • Day 61: Low Poly Sci-Fi Breakfast TableMay 10, 2021 19:38
    Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process

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Alfred Reinold Baudisch
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