Tag: 2d
Day 140: Tony Montana Plays Zelda, Final Fantasy, WoW (AI Images)
Silly idea. I fed the AI with ideas about Tony Montana (Al Pacino in Scarface) playing different games, such as: Dark Souls Zelda Final Fantasy VII...
Day 139: Evil Billionaire (AI Images)
Source image: a Jeff Bezos photo from when he got down his space rocket. Generated with VQGAN+CLIP.
Day 131: Brick Wall Pattern Texture Seamless
Improved yesterday’s daily by making it tileable from all sides (seamless) and by also adjusting its colors. I took the photo from a miniature church...
Day 130: Old Brick Wall Tileable Texture
Took a photo of brick wall that I saw today and then made it as a tileable texture (only horizontally).
Day 126: Koda and I as Salvador Dali and Picasso (AI Image)
More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input and then typed a few prompts and got...
Day 118: Dachshund Dogs Eating Grass in Brazil (AI Image)
A different kind of daily. Spent some time tinkering with AI image generators, and for today’s daily, I chose the image made with the prompt from the...
Day 73: Viking Sword Design
A viking sword I saw today in the Viking Boat Museum (Roskilde – Denmark).
Day 72: Sword Designs
During these 72 days of dailies, I only drew one or two times. So I started following an Udemy course on drawing and made some sword designs, for an...
Day 68: Abandoned Observatory Textures Ripped
This is taking longer than anticipated. But the next step is done: texture sheet for the observatory. Ripped with Shoebox. Process
Day 66: Stylized Grass with Material Maker
Learning resource: https://www.youtube.com/watch?v=pbeB0YHxZQQ Process
Day 65: Material Maker First Contact
Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there’s no Undo), but...
Day 59: Colorful Seamless Wood Texture
Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone tool (down to 256×256 resolution). Reference
Day 53: Substance Designer Color Map (Base and Metalic)
Finally came back to my first Substance Designer project. This time, create the colormap for the ceiling, with a bit of metallic and roughness in the...
Day 39: Trying Natural Stylistic 3D Paint Overs
I picked Day 25: The Day we got Stranded in the Sand and tried to make it look like it has been sketched a long time ago. I initially followed a...
Day 36: Procedural Ornamented Wall
The maps applied in a mesh can be seen below. Unfortunately there’s some broken edges (aliased, lots of small triangles), and I discovered I have to...
Day 32: Yellow House Heavy Paint Style
I picked up the house I made on Day 29 and tried to paint it using the HEAVY PAINT style. Some colors inspired by gouaches from James Gurney.