Exploring and Making Nintendo 64 Graphics (N64)
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
I’m developing a hyper-casual game with Unreal Engine 5, it’s a Spa for Dogs, more specifically, Dachshund (sausage) dogs. I’m putting it under...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...
Developing, with the Godot Engine, a Match-3 game from start to finish, including the main gameplay, start menu, options menu, score screen, finishing...