- Day 102: Simplified Lamp from World of WarcraftUpdated on June 20, 2021 21:48, Posted on June 20, 2021 21:47I wanted to create a World of Warcraft lamp (a type of item for the “Off-Hand” slot) and I decided… Continue reading Day 102: Simplified Lamp from World of Warcraft
- Day 101: Paper Scroll FoldedUpdated on June 19, 2021 20:50, Posted on June 19, 2021 20:05Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll… Continue reading Day 101: Paper Scroll Folded
- Day 100: Shovel Low Poly TexturedUpdated on June 26, 2021 10:20, Posted on June 18, 2021 22:04100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the… Continue reading Day 100: Shovel Low Poly Textured
- Day 99: Shovel Low PolyUpdated on June 26, 2021 10:20, Posted on June 17, 2021 21:55I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I… Continue reading Day 99: Shovel Low Poly
- Day 98: Human Bad Walk Animation
- Day 97: Pterodactyl PosedRig assigned to the mesh.
- Day 96: Pterodactyl RigUpdated on June 14, 2021 20:04, Posted on June 14, 2021 20:03The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh… Continue reading Day 96: Pterodactyl Rig
- Day 95: Pterodactyl Textured PS1 StyleUpdated on June 13, 2021 15:06, Posted on June 13, 2021 14:25Textured yesterday’s Petrodactyl, using alligators and iguanas’ photos. This was a lot of fun! A low poly dinosaur / Pterodactyl,… Continue reading Day 95: Pterodactyl Textured PS1 Style
- Day 94: Pterodactyl Low PolyUpdated on June 12, 2021 21:17, Posted on June 12, 2021 19:18I was in Un’Goro crater in World of Warcraft, where I had to kill a few Pterodactyls and then got… Continue reading Day 94: Pterodactyl Low Poly
- Day 93: Strong PS1 Low Poly HumanDid a full PS1 human, with split limbs, and also rigged it, from scratch. Process