- Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)Updated on July 20, 2021 20:39, Posted on July 20, 2021 20:36This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons… Continue reading Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
- Day 131: Brick Wall Pattern Texture SeamlessImproved yesterday’s daily by making it tileable from all sides (seamless) and by also adjusting its colors. I took the… Continue reading Day 131: Brick Wall Pattern Texture Seamless
- Day 130: Old Brick Wall Tileable TextureTook a photo of brick wall that I saw today and then made it as a tileable texture (only horizontally).
- Day 129: Horde Catapult (WoW PS1)This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
- Day 128: Horde Catapult Assembled and UV Mapped
- Day 127: Modular Catapult Parts Modeled
- Day 126: Koda and I as Salvador Dali and Picasso (AI Image)Updated on July 14, 2021 16:37, Posted on July 14, 2021 16:36More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input… Continue reading Day 126: Koda and I as Salvador Dali and Picasso (AI Image)
- Day 125: Forge Bellow from Ironforge Animated (Wow PS1)I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So… Continue reading Day 125: Forge Bellow from Ironforge Animated (Wow PS1)
- Day 124: Forge Bellow from Ironforge Textured (Wow PS1)In terms of “PS1 look”, the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and… Continue reading Day 124: Forge Bellow from Ironforge Textured (Wow PS1)
- Day 123: Forge Bellow from Ironforge UV Mapped (Wow PS1)