Day 93: Strong PS1 Low Poly Human
Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Did a full PS1 human, with split limbs, and also rigged it, from scratch. Process
Reached 3 months of Dailies! I produced and published a video about it, this time with some time-lapses that I recorded the past 30 days!
I textured and rigged yesterday’s daily, Day 87: Apron Potato Man. Process
Inspired by an “Apron Man Creature” from the artist moto583motohiro.
A typewriter effect with Blender.
Just a small experiment with “Rip Vertices” from Blender.
Used texture projection to paint a new texture for the Day 81 bird, and then repainted over the seams to try to have a better texture. Process
A little challenge to myself: having a Blender donut with straight UVs. It was easier than I anticipated. Process
A low poly/PS1 model of a small bird. Process
Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: “Popcorn Flake” (https://skfb.ly/6UwV9) by Geksaedr is licensed under Creative...
Random abstract sculpture I put together in Blender. Process
Exercise with manual rigging before going full Rigify.
Jar creature from yesterday rigged and animated. I have to learn how to make better IKs and how to make more natural animations. My animations play...