Day 111: Tauren Mill (World of Warcraft PS1)
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
I liked this very much. Probably my favorite daily alongside the one from Day 95: Pterodactyl Textured PS1 Style. When I finished texturing, it looked...
My father was a Brazilian TV legend. One month after his passing in 2019, exactly two years ago (27/06/19) I filmed and photographed all his fishing...
I can't believe I spent 40 minutes trying to model just the beak (at the top). I also spent a lot of time trying to figure out the best angle to...
Low poly vase modeled and then textured painted using texture stencils (textures from texturer). I'm liking my current streak of doing props. Process
This was supposed to be a pillar with 3 equal-sized sides, but after 40 minutes, I failed to do it. Those few days were quite interesting. I noticed...
Added particles and lights in Godot to the lantern I made on Day 102: Simplified Lamp from World of Warcraft and Day 104: Lamp Low Poly Textured and...
Hand-painted the World of Warcraft low poly lamp that I modeled for daily Day 102: Simplified Lamp from World of Warcraft (the texture is just...
An experiment with Blender and Topaz Studio.
I wanted to create a World of Warcraft lamp (a type of item for the "Off-Hand" slot) and I decided to make the geometry as simple as I...
Created with a single vertex, then extruded it around and added a Solidify modifier. A PS1 low poly paper scroll made in Blender. Process Update Baked...
100 days of dailies! To keep my promise of not taking things seriously and to keep fighting against perfection, the 100th daily is a simple low poly...
I kept seeing shovels in World of Warcraft, so I decided to model one. It will look better after I texture it in another daily.
Rig assigned to the mesh.
The most complex rig I've created so far. I haven't parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
Create a new creative piece of work every day, from start to finish: art, code, text, video, music, photo, etc., no matter whether physical or...
Textured yesterday's Petrodactyl, using alligators and iguanas' photos. This was a lot of fun! A low poly dinosaur / Pterodactyl, PS1 style modeled,...