Day 135: Horde Catapult in Godot
Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It's quite the setup. Next time I'll try in Unity.
Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.
Hyper-learner, indie game developer and aspiring 3D digital artist.
Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It's quite the setup. Next time I'll try in Unity.
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel), using another bone as the controller, by adding a...
This is probably the hardest time I've had with a rig so far. It's so simple, yet so complex. Reasons and steps taken: The catapult was assembled with...
Improved yesterday's daily by making it tileable from all sides (seamless) and by also adjusting its colors. I took the photo from a miniature church...
Took a photo of brick wall that I saw today and then made it as a tileable texture (only horizontally).
This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding the "right"...
More AI-generated images with VQGAN+CLIP. This time, I put a photo with myself and my dog, Koda as the input and then typed a few prompts and got...
I imported it into Godot and added a nice sound effect, but unfortunately, it was too annoying to export. So I am posting this daily as this silent...
In terms of "PS1 look", the last daily that I was satisfied with was Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1). The...
From the Great Forge from Ironforge (World of Warcraft Classic TBC). Reference from Ironforge (World of Warcraft)
Yesterday's Day 120: Archery Target UV Mapped (WoW PS1) daily textured. An Archery Target I found in Stormwind. Also, instead of the usual gray...
4 months, 120 days! UV unwrapped yesterday's Archery Target from Stormwind (World of Warcraft). Curiously, it's a simple model, but it took 1 hour...
A different kind of daily. Spent some time tinkering with AI image generators, and for today's daily, I chose the image made with the prompt from the...