How to make a Banjo Kazooie (N64) style terrain shader in Godot (blended textures with vertex colors)
In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the...
In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the...
In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for...
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to...
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors...
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since...